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  #331  
Old November 3rd, 2003, 02:35 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Version 2.07 of Fyron's Quadrant Mod has been released! It came out to 31.1 MBs. Check out http://fqm.spaceempires.net/ for more information.

The latest Version history is as follows:

Version 2.07 - 2 November 2003:
Files Altered: QuadrantTypes.txt, StellarAbilityTypes.txt, SystemTypes.txt
1. Changed - Version history moved from Readme.txt to History.txt. Format changed.
2. Added - Added Chaotic Warp Point to StellarAbilityTypes.txt, which is a copy of the Unstable Warp Point from FQM 2.06.
3. Changed - Standard # AS I Un WP systems are now Standard # AS I Chaotic WP systems. Such systems use the Chaotic Warp Point type instead of Unstable.
4. Changed - Chaotic Region systems now use the Chaotic Warp Point ability rather than Unstable Warp Point.
5. Changed - The warp point ability that did 6500 damage now does 650 damage.
6. Changed - The occurance of damaging Warp Points is now at roughly 20% of the pre-2.07 levels. 1.1% of WPs will have the Sector - Damage ability. 1.1% of WPs will have the Warp Point - Turbulence ability.
7. Added - Stars can now have level 3 cloaking, providing a full spectrum of cloaking.
8. Fixed - The WP ability that gave a Sight Obscuration level of 1 now gives level 2, so that it can actually provide cloaking.
9. Added - Added an alternate StellarAbilityTypes.txt file that shows the effect of each ability in the ability description. This file is only accessed when the map is created, and never during the game. So, the host of a multiplayer game (if the players so desire) could use it to make the game, and the players would not have to do anything special.
10. Changed - Reorganized SystemTypes.txt.
11. Added - Added the following system types with new pictures: Black Hole 2, Nebulae 16-34.
12. Fixed - Psuedo-FTL is now spelled Pseudo-FTL.
13. Changed - Updated the Help document to include Maze, Pseudo-FTL and Spaghetti quadrants.
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  #332  
Old November 3rd, 2003, 03:59 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron the new FQM is great!!! IMHO, bigger is better in FQMs case.

With MSN or any download mgr its a snap even with dial-up

[ November 03, 2003, 14:02: Message edited by: JLS ]
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  #333  
Old November 3rd, 2003, 04:36 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)



Oops... forgot to mention in the credits that Woundwort gathered all those new images. Thanks Woundwort!
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  #334  
Old November 5th, 2003, 01:35 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Version 1.20 of Fyron's Quadrant Mod has been released! Check out http://fqm.spaceempires.net/ for more information.

The latest Version history is as follows:

Version 1.20 - 4 November 2003:
Files Altered: QuadrantTypes.txt, StellarAbilityTypes.txt, SystemTypes.txt
1. Changed - Version history moved from Readme.txt to History.txt. Format changed.
2. Added - Added Chaotic Warp Point to StellarAbilityTypes.txt, which is a copy of the Unstable Warp Point from FQM 2.06.
3. Changed - Standard # AS I Un WP systems are now Standard # AS I Chaotic WP systems. Such systems use the Chaotic Warp Point type instead of Unstable.
4. Changed - Chaotic Region systems now use the Chaotic Warp Point ability rather than Unstable Warp Point.
5. Changed - The warp point ability that did 6500 damage now does 650 damage.
6. Changed - The occurance of damaging Warp Points is now at roughly 20% of the pre-2.07 levels. 1.1% of WPs will have the Sector - Damage ability. 1.1% of WPs will have the Warp Point - Turbulence ability.
7. Added - Stars can now have level 3 cloaking, providing a full spectrum of cloaking.
8. Fixed - The WP ability that gave a Sight Obscuration level of 1 now gives level 2, so that it can actually provide cloaking.
9. Added - Added an alternate StellarAbilityTypes.txt file that shows the effect of each ability in the ability description. This file is only accessed when the map is created, and never during the game. So, the host of a multiplayer game (if the players so desire) could use it to make the game, and the players would not have to do anything special.
10. Changed - Reorganized SystemTypes.txt.
11. Fixed - Psuedo-FTL is now spelled Pseudo-FTL.
12. Changed - Updated the Help document to include Maze, Pseudo-FTL and Spaghetti quadrants.

[ November 04, 2003, 23:36: Message edited by: Imperator Fyron ]
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  #335  
Old November 8th, 2003, 12:05 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Just to tease everyone with the latest beta Version history:

Version 2.08 - UNRELEASED:
Files Altered: QuadrantTypes.txt, SystemTypes.txt
1. Added - Desert and Wasteland quadrant types.
2. Added - Expanse system type, which is literally empty.
3. Fixed - Nebulae 31 now uses the Nebulae31 bitmap instead of Nebulae15.
4. Fixed - WPL Standard Mid-Life quadrant now has the correct number of Max Warp Points.
5. Fixed - There were various typoes in QuadrantTypes.txt.
6. Changed - Massive reorganization of the QuadrantTypes.txt file. Quadrants are now ordered by type, planet density, then warp point density.
7. Added - Added various descriptor lines in QuadrantTypes.txt so that some descriptions appear in the Quadrants list in-game.
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  #336  
Old November 13th, 2003, 05:23 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

where is ??


Added -- Tesco Quadrant ??

You know the vast barren starts of a Tesco Empire ??


It would be an honour to share this great game start with the SEIV community.
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  #337  
Old November 13th, 2003, 05:45 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Swee e eet site, Tesco.
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  #338  
Old November 13th, 2003, 05:49 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by JLS:
Fyron, were is the v2.08 download, I only see FQM v2.07?

Edit:
(Nevermind, reread that it is unreleased)
I should probably finish that up and release it at some point.

Quote:
Originally posted by tesco samoa:
where is ??
I suppose I could make a "super desert" and call it the Tesco Start.

[ November 13, 2003, 15:50: Message edited by: Imperator Fyron ]
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  #339  
Old November 13th, 2003, 09:44 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

just like our conversation in #SE4 on IRC.
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  #340  
Old November 14th, 2003, 01:06 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Imperator Fyron:
I should probably finish that up and release it at some point.
Yes
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