|
|
|
 |
|

February 29th, 2004, 10:00 PM
|
Private
|
|
Join Date: Feb 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by hicksz:
Since I wasn't sure if you had updated your setting yet, I went through both your settings.txt and the TDM-Mod Pack setting.txt line-by-line. I notice that you didn't add the "Number Of Population Modifiers := 101" yet. No problem, I cut and paste the TDM-Mod Pack to that area. I think you are using 40.
|
I strongly suggest that you go back to the 40 pop modifiers of FQM Deluxe. It has a very, very different curve than stock SE4 does, to reflect the increase in population levels on planets. Using the stock on will throw everything off, and make any level of population above 10000 useless, as you get no bonus past 10000 with the stock settings. Also, all worlds will become far too productive with the stock population modifiers.
It appears that after a population of 9999, Aaron adds a high population value of 2000000.
Pop Modifier 100 Population Amount := 9999
Pop Modifier 100 Production Modifier Percent := 199
Pop Modifier 100 SY Rate Modifier Percent := 199
Pop Modifier 101 Population Amount := 2000000
Pop Modifier 101 Production Modifier Percent := 200
Pop Modifier 101 SY Rate Modifier Percent := 200
and you scale:
Pop Modifier 39 Population Amount := 149999
Pop Modifier 39 Production Modifier Percent := 285
Pop Modifier 39 SY Rate Modifier Percent := 285
Pop Modifier 40 Population Amount := 2000000
Pop Modifier 40 Production Modifier Percent := 290
Pop Modifier 40 SY Rate Modifier Percent := 290
Yah, I can see your point Imperator Fyron. I like your better. Where the confusion lies is in the "SEIV Gold Patch 1.91 Release Notes". It says that in Version 1.88: 1. Changed - Added in Imperator Fyron's smoothed population modifiers. I assumed that the 101 Population Modifiers in the stock settings.txt was what you wanted.
Quote:
Originally posted by Imperator Fyron:
quote: What caught my attention was the Last lines in the setting.txt. These lines seem to be missing from yours:
|
This is not a problem. Those lines are optional and were added in a patch for SE4 Gold. If they are missing, SE4 will just use the default values for them. The only reason to add them is if you are going to change them.
You know part of me also assumed that they were working on some type of default setting because why would my old Version 1.84 exe work? But not seeing the lines still caused me to freak out anyway. Thanks for your help Imperator Fyron 
|

February 29th, 2004, 10:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by hicksz:
It appears that after a population of 9999, Aaron adds a high population value of 2000000.
|
Yes, but, a planet with 10000 pop and a planet with 1000000 pop have the exact same production values.
Quote:
Where the confusion lies is in the "SEIV Gold Patch 1.91 Release Notes". It says that in Version 1.88: 1. Changed - Added in Imperator Fyron's smoothed population modifiers. I assumed that the 101 Population Modifiers in the stock settings.txt was what you wanted.
|
Yes, the new scale is what I wanted, for stock SE4. But FQM is not stock SE4. FQM Deluxe has a lot more population on every planet, so it needs a different scale. Otherwise, extra population on larger planets would not really matter. Past 10 billion, all levels of population are the same with stock SE4. Medium planets can get 10 billion population in FQM Deluxe (if you take Advanced Storage Techniques). This is why the new stock pop scale is not good for FQM Deluxe, as it makes the extra population capacity of Large and Huge planets meaningless, except as a big source of pop to move to other worlds.
|

February 29th, 2004, 10:29 PM
|
 |
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron,
Can't get in contact with spaceempires.net. Is it down or is it me who have a problem ?
Need the latest Version of the FQM to make a map for the Lithuania VS Finland game 
__________________
Never trust a cop with rubber gloves.
|

February 29th, 2004, 10:42 PM
|
 |
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
It neither works for me so I suppose the server is down.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|

February 29th, 2004, 11:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes, the server is down.  In the mean time, I can email you the "patch" file, which is 500 KB or so, and contains all of the Data files. You will get errors when trying to view a systme using a custom system image, but all it does is complain about not finding the image. The map will still work fine.
|

February 29th, 2004, 11:33 PM
|
 |
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Thanx,
The Version of FQM i have is 1.18. If the patch will work with that, please e-mail to: primitive at chello dot no
__________________
Never trust a cop with rubber gloves.
|

March 1st, 2004, 12:50 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Basically, the "patch" is the full mod, just without any of the system graphics. I like to make my patches completely cumulative. You can just install this and use as-is.
It will not really upgrade FQM 1.18, as FQM Standard and FQM Deluxe are very different mods. FQM Standard does not make changes to SectType.txt and PlanetSize.txt, so that it can make maps compatible with the stock game. FQM Deluxe makes heavy modification to these files.
Oh, and email sent.
[ February 29, 2004, 22:50: Message edited by: Imperator Fyron ]
|

May 29th, 2004, 01:49 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
FQM Deluxe 2.09 and FQM Standard 1.22 have been released. These Versions bring the mods to compatibility with the SE4 Gold 1.91 data file changes and remove planet abilities that do not actually work. You can find the updates at the FQM Web Site. Please do not download FQM Deluxe Full if you already have 2.08. There is no reason to do so, as the Patch will suffice to get your mod up to the latest Version.
|

May 29th, 2004, 04:30 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
What's new in this update?
|

May 29th, 2004, 04:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
The previous post lists what is new. Not much at all.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|