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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old September 26th, 2009, 12:31 AM
Squirrelloid Squirrelloid is offline
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Given the human focus, i'm assuming this is a LA nation.

If Wu Jen is going to be capitol only I'd seriously make it A2W2E2 + 100%AWE + 50%AWE. Most LA Mages have low average path level, but also have a lot of different paths - being as focused as the Wu Jen is, greater depth is almost certainly justified. I don't think such a mage would be too out of line even if it were recruit anywhere given its your only mage.

@Amorphous - it would appear the nation's answer to heavily armored troops is Rusting Mist and/or Ironbane. (Ironbane being so essential for this nation, I against strongly urge A2W2E2 base for the Wu Jen so you get sufficient E3 casters).

Units: if they're relying on defense to stay alive, 10-13 is not going to cut it, that's pretty low defense values honestly - many nations can get 11/11/13 with better armor trivially. I'd up the lowest defense to 13, and scale defense up by 2 per grade (so 15 on the initiates, 17 on the experts, and 19 on the master). These are perfectly reasonable defense totals for characters who are supposed to be good defensively, as opposed to the rather mediocre numbers you've given them. (leave attack and str as is, those are fine).

Roots of the Mountain and the lesser version don't increase protection enough. Seriously, barkskin gives +8 protection (same effect as Protection, Wooden Warriors, Mass Protection). I'd see that as a minimum for the spell to be useful.

Gems:
4 is really a minimum for capitol gem income. Perhaps an H1N1 +10%NS recruitable anywhere called Contemplative? Then you can give 1a 1w 1e 1n gem income for an LA nation (+1s for MA, 2a2w2e for EA, but this definitely doesn't look like an EA nation).

Even with those changes, an F9W9 pretender is virtually mandatory to actually make good use of those sacreds, and the non-sacred troops aren't going to take you very far. Combine that with a barely passible mage chassis (after my suggested improvement) and you're looking at a fairly weak nation that has to play bless to do anything. You might consider the scales you think the nation should end up with, because i'm seeing Tu3 S3 Temp+-3 D3 Lk3 Mg1 with an F9W9++ blessing (A or S maybe).

Edit:
Also, X3H3 summon is stupidly hard to acquire. Exceedingly stupid. Do you actually want people to play with these? At 75 gems it better be able to own fully-equipped Tarts naked, and that's assuming a national mage can just throw one down whenever. Needing your prophet to be an appropriate Wu Jen or the player to gratuitously waste gems empowering a non-mage besides means summoning one needs to make you win the game or its just not worth it.
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