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New Nation: The Monestary of the Way - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old September 26th, 2009, 04:52 AM

Amorphous Amorphous is offline
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Default Re: New Nation: The Monestary of the Way

I agree with Squirrelloid about most things.

But I want to stress that archers will be a problem as far as I can see. I was unclear, but my intention was not to say that the troops are useless against medium to heavy infantry - bump the defence up a bit and they will do fine - but that they are nowhere near good enough to make up for their vulnerability to ranged fire. You have no national blockers and requiring a substantial air bless just to make do is not good for a nation that also requires high dominion (to make use of the bless) and has next to no magical diversity. You cannot count on the pretender to do everything.

Spells really does not cover it as it will take quite some time to research the necessary ones. Arrow fend and fog warriors are ideal but come late and earlier than that storm and to a lesser extent mist will help. But you need time to research them.

As is, there is also the problem of lack of access to thugs and SCs. Squirrelloids suggested nature mage would help a lot here.
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