Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Master of Magic Mod - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

View Poll Results: How should magic be handled in the Master of Magic Mod?
Units should keep their magic paths. 8 27.59%
Units should lose their magic paths and have ranged attacks with ammo. Heroes keep magic. 13 44.83%
Magic should be removed from everyone except wizards. 8 27.59%
Voters: 29. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old September 26th, 2009, 08:01 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Master of Magic Mod

The idea is that wizards serve the pretenders. Each wizard is aligned with one race via starting scout. I originally did this because of how Dominions populates standard pretenders for every nation slot. But lately I have found a way to take pretenders completely out of the game. I can do so by restricting them to special/independent and/or unused nation slots.

So maybe I will change it where the only pretender you can use for each nation is a wizard. If I did that, I would have to rewrite maybe 50% of the unit, commander, wizard, hero and nation descriptions because often they refer to the storyline of the wizards being banished via the Spell of Mastery, breaching the void, coming to the new world and finding a god to serve.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.