.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old September 26th, 2009, 04:42 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
Mobhack is on a distinguished road
Default Re: question on Supply trks/depots

Quote:
Originally Posted by DRG View Post
I tried a game using the same nationalities and year as the first example and resupplied both tanks and mortars with an ammo truck from both the same hex and the adjacent hex with no problem.

I then tried a test game in 1941 using tanks and armoured cars and once again I was able to resupply both the tanks and the AC's from both the same hex and the adjacent hex with no problem.

This is not to say there isn't a problem someplace because we know from past experience that sometimes it's a combination of things that can cause a problem but without a detailed report of what units were involved and/or a save game we can only guess why you are having this problem and nobody else is reporting it. Who knows, it might be turn related but we can't guess what turn you're on and that's why I suggested a week ago if you have this problem again to post the save games. As Andy mentioned, you'll need to zip or RAR them up first

Don
The only obvious one that occurs to me (without having a savegame to see) is that something else is being supplied by that truck.

e.g - you have parked Bill and Fred on ammo truck Bert hoping for supply. However, Art the howitzer is also in range of Bert and is happily banging away. Art is higher up the unit list than Bill and Fred and is depleting rounds, so Bert is always topping Art off and so never servicing Bill or Fred.

(NB, there is no reason to park in the same hex as an ammo unit, as 1 hex has the exact same supply effect as being at 0 hexes. Not unless you desire to be guaranteed to feel the full effect of Bert should he happen to explode, anyhow. Being 1 hex away from an ammo explosion is a little better than being at 0 hexes! )

Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.