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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 28th, 2009, 03:46 AM
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Amonchakad Amonchakad is offline
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Default Re: Conceptual Balance Mod 1.6

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An alternative would be to keep it low cost and no research for LA, and make another version for EA and MA requiring research and some more gems.
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You could just #copyspell it and make it available for all ages but cheaper for LA Pan.
That's pretty much what I was thinking about.
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  #2  
Old September 28th, 2009, 04:58 AM

Master chief Master chief is offline
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Default Re: Conceptual Balance Mod 1.6

Hopefully we hear the conclusion from QM. If it is a bug then I'll love the new CBM but if it is a feature new version just killed my game
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  #3  
Old September 28th, 2009, 09:58 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.6

A nerf was intentional, but not as drastic as it turned out (I forgot just how sucky it was unmodded). Next version it will probably go back as it was for LA, and +10 gems +1n/d needed for other eras.
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Old September 30th, 2009, 12:59 AM
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Default Re: Conceptual Balance Mod 1.6

Now that sounds just about perfect.
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