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September 29th, 2009, 05:24 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Zebra - running
Awwww thanks guys - really appreciate it..
He turned 9.
And he *loves* wargames - and dominions. Daddy has to kick him off the computer to get a turn in =-)
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October 2nd, 2009, 03:57 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Zebra - running
Guys, there is somethign seriously bugged going on in this game.
for 3 of the last 4 turns I have submitted, llamaserver has gotten my orders - and ignored them.
None of my armies move. None of my mercenaries pay upkeep.
So for example, despite the fact that I paid upkeep for Nergal - he is now unemployed, and the money is in my treasury.
None of my remote summons are cast.
My commanders that were ordered to move did not.
I equipped mages with blood slaves - didn't happen.
Moved magic items around - nothing again.
Mages that were ordered to go from defense to research did not. I am willing to forward my turns to an independent so they can verify
Last edited by chrispedersen; October 2nd, 2009 at 04:16 PM..
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October 2nd, 2009, 04:33 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
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Thanked 9 Times in 7 Posts
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Re: Zebra - running
****.
has anyone experianced anything like this before?
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October 3rd, 2009, 03:11 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Zebra - running
@Chrispedersen:Sorry to hear that. Now some of your remotes went through at least. I was attacked by two horrors last turn, and that army in your fort sure as hell grew a lot indicating a gateway or massive recruitment.
This makes me guess that you have made revised turns to complete your orders that Llamaserver ignored, yes? Correct me if I am wrong.
This problem has arisen recently with llamaserver, I´ve had it as well as several others. You get the confirmation email, but your orders are ignored. Very annoying.
Other commands that has been ignored have been timer changes and postponing of turns.
Llamabeast has no access to his creation at the moment so the best we can do is to complete all our orders before sending in the first turn file.
The other problems has been dealt with by simply repeating the command, I guess you could send your revised turn file a few times over a few hours to make sure it goes through.
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Voice of ***** and her spicy crew!
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October 3rd, 2009, 11:59 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Zebra - running
I am now changing the timer to 48h. Not because I really want to, I actually think the timer is often changed too early for my tastes. But it seems appropriate to minimize the current agony caused by the increasing bugginess of llamaserver.
For now try to get all orders right in your first turn file and double check the status page for hosting times and to confirm your turns have been accepted.
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Voice of ***** and her spicy crew!
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October 3rd, 2009, 01:15 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Zebra - running
Correct, I am sending the orders in two times at least.
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October 5th, 2009, 09:56 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Zebra - running
Hosting postponed 24h on my own request, probably don´t need so much time but I need to be sure I get home in time.
I´m not sure if the timer change went through, llamaserver displays that the timer is 48 but it feels to me like it is still on 24. Strangeness...
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Voice of ***** and her spicy crew!
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October 5th, 2009, 10:00 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Zebra - running
Ulm welcomes the foolish giants into our cold loving embrace. Come little giant, listen to the lure of the night. Closer, come closer. Enter the womb of death and be born again in our service.
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Voice of ***** and her spicy crew!
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