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  #31  
Old September 28th, 2009, 05:21 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

They look really good! I hope that the Oathstone's runes light up in the attack sprite

Just a couple things:
-the troll slayer's left axe perfectly covers his left arm+shoulder, it actually took a while to understand he was dual-wielding, at the start I thought that he had a metal shoulderpad or something like that.
-the deer antlers on the ranger champion look a bit unappropriate, especially if you're trying to go for the Warhammer Dwarves and not the "grumpy comical" ones.But that's subjective

I was also about to suggest an "Howl" style national spell to call miners from the edges of the battlefield(mimicking their WHFB counterparts), but I see that the Miner's commander already does that as #onebattlespell.
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  #32  
Old September 28th, 2009, 05:38 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

nice pic, some questions
1)why the ranger champiom has a crosbow and not axes?
2)what kind of commander will be the prospector?
3)pic 17/18's right arm/leg have a protection or you forgot to colour them?
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  #33  
Old September 28th, 2009, 06:24 PM

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Default Re: Warhammer Dwarfs, discussion/hype thread

I agree with Amonchakad's axe/shoulder pad confusion. I quite like the horned helmet though actually, though I can see it's not especially dwarfy.
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  #34  
Old September 29th, 2009, 12:25 AM
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Default Re: Warhammer Dwarfs, discussion/hype thread

Thanks for the feedback everyone! Helps me improve.


Quote:
Originally Posted by Amonchakad View Post
They look really good! I hope that the Oathstone's runes light up in the attack sprite
They will now! :P

Quote:
Originally Posted by Amonchakad View Post
Just a couple things:
-the troll slayer's left axe perfectly covers his left arm+shoulder, it actually took a while to understand he was dual-wielding, at the start I thought that he had a metal shoulderpad or something like that.
Looking at it again, I can see why there would be confusion. I'll just fix the pose to make his right axe like the one in the Giant Slayer sprite. That ought to do it.


Quote:
Originally Posted by Amonchakad View Post
-the deer antlers on the ranger champion look a bit unappropriate, especially if you're trying to go for the Warhammer Dwarves and not the "grumpy comical" ones. But that's subjective
Yeah, I know, a lot of it is cause I have to arm them with crossbows instead of throwing axes (scroll below for why), so I decided to go for a "hunter" aspect for them as a thematic justification for the crossbow which is the reason ofr the antlers. I'll describe them as a bit oddball dwarfs, being more in the woods than in their clan dwellings. So the antlers are a trophy, not anything else.

Quote:
Originally Posted by Swan View Post
1)why the ranger champiom has a crosbow and not axes?
Because leaders with throwing weapons suck balls. They will get close to the enemy, throw their weapons and then likely wade into melee, get killed, routing your army. Since I actually want the player to use these guys for stealthed task forces (usually with just one commander!), they need a ranged weapon with a big range. This is one case where thematic correctness has to give out in the face of gameplay.

Quote:
Originally Posted by Swan View Post
2)what kind of commander will be the prospector?
See the first post, or this:

Quote:
Originally Posted by Amonchakad View Post
I was also about to suggest an "Howl" style national spell to call miners from the edges of the battlefield(mimicking their WHFB counterparts), but I see that the Miner's commander already does that as #onebattlespell.
But I basically added it because basic miners are stealthy and have mapmove 3 (representing tunnel knowledge), so they need a stealthy mapmove 3 commander to take advantage of these facts.

Quote:
Originally Posted by Swan View Post
3)pic 17/18's right arm/leg have a protection or you forgot to colour them?
Neither, it just seems that I forgot to give their legs a proper lookover after making the legs thicker. I can see that they're pretty akward now. Thanks for noticing, I'll fix it for the next preview picture.

Quote:
Originally Posted by llamabeast View Post
I agree with Amonchakad's axe/shoulder pad confusion.
Hmm. What are your feelings about the Dragon Slayer (17), which uses a similiar pose? The blue warpaint might give enough contrast in this case, but as a creator, I have a skewed persceptive for these things.
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  #35  
Old September 29th, 2009, 12:48 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

Quote:
Because leaders with throwing weapons suck balls. They will get close to the enemy, throw their weapons and then likely wade into melee, get killed, routing your army. Since I actually want the player to use these guys for stealthed task forces (usually with just one commander!), they need a ranged weapon with a big range. This is one case where thematic correctness has to give out in the face of gameplay.
even if you are right(and you are), after you finished your mod maybe a new weapon "Dwarfish axe" wth long range?but is something so minimal i'll even forget it tomorrow
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  #36  
Old September 29th, 2009, 06:56 PM

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Default Re: Warhammer Dwarfs, discussion/hype thread

I think 17 is also funny looking and would be better with a 16-style left-hand axe.
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  #37  
Old October 1st, 2009, 02:55 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

I just sat down to do some graphics before starting school work. I don't know how, but I just got into the "zone", drawing for 6 hours ! Luckily I'm not an deadline and can make the scoolwork tomorrow.

The results can be seen below, I now have enough graphics to start working on the .dm file. I have 6 planned units (Thorek, Gyrocopter, High King Hero, the 3 pretenders) left without graphics, but they can be added in later updates.

If you want to know what these will actually do in the mod, see the first page.



1. Clansdwarf Crossbow

2. Heavy Crossbow

3. Clansdwarf Warrior

4. Longbeard

5. Hammer

6. Miner

7. Clansdwarf Heavy Warrior

8. Ironbreaker

9. Ranger

10. Troll Slayer (Now fixed!)

11. Dwarf Runeguard (cap. only sacred)

---Commanders

12. Ranger Champion (I made the antlers smaller, now they should be more serious)

13. Prospector

14. Thane

15. Thane on Oathstone

16. Giant Slayer - Recruitable anti-thuggish guy.

17. Engineer

18. King - Cap only commander.

19. King on oathstone

20. Journeyman Runesmith

21. Runesmith

22. Runelord

-- Summons

23. Daemon Slayer

24. Dwarf Flamethrower -- Engineer summon. I decided against the cannon version, but I liked the idea, so I altered the theme into these. The Dragon Staffs have very low range, but are precise and can be used in melee (Dwarfs won't use a weapon that can easily cause firendly casualties, so a pure 'fire drake blast' is out of the question)

25. Anvil of Doom -- The anvil looks still kind of akward, but I seem to be unable to fix it, if anyone wants to lend a helping hand, I'd appreciate it. Well, even with the akward anvil the thing looks absolutely wicked in the battlefield. You won't believe the attack sprite!

-- Heroes

26- Engineer Hero

27- Runelord Hero

28- Dragon Slayer -- multihero

29- Slayer King -- badass, domsummons slayers and causes berserk in battle.

-- Flags??

--- I made two flags because I just wanted to test two ideas out. Now I'm a bit torn on which to add. I'll let democracy sort this out.

30 - I prefer this one, but it's a bit uncovential.

31 - Safe "vanilla" version.
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  #38  
Old October 1st, 2009, 04:16 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

a)23/28 leg arm is still wrong
b)use 30 as flag, is more "dwarfish" imho
c)great pic the 13, i really liked the lantern. thumb up!
Keep on this mod
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  #39  
Old October 1st, 2009, 04:48 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

The Anvil looks gorgeous! Can't wait to see it on the battlefield!

About the alternative flag...hmm. I'd need to see how it relates to the fort picture, I wouldn't want them to blend with eachother too much.
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  #40  
Old October 1st, 2009, 05:59 PM

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Default Re: Warhammer Dwarfs, discussion/hype thread

My vote is definitely for the conventional flag.

Looking good Burn! You're a graphics churning beast!
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