|
|
|
 |

June 23rd, 2002, 10:26 PM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheric modifaction plants..
Actually, I tried that once.
Started on High Tech, created no atmosphear race and settled them on a gas giant.
Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one.
Go figure.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

June 23rd, 2002, 10:42 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheric modifaction plants..
Quote:
Originally posted by TerranC:
Actually, I tried that once.
Started on High Tech, created no atmosphear race and settled them on a gas giant.
Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one.
Go figure.
|
Which Version of the game was this? Just curious if maybe there is/was a glitch that might cause the game to go haywire & change the race instead of the atmosphere when it hit this 'forbidden' combination. The AC Facility doesn't do anything until the time limit hits, of course. I've asked MM to please make some sort of intermediate stages but it's not important enough to worry about, so it won't get done. 
|

June 23rd, 2002, 11:49 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Atmospheric modifaction plants..
I think it's just a coincidence - I noticed a while back that whenever a colony rebels, the new empire's breathable atmosphere is that of the rebelling planet, not that of the original race... guess they somehow magically adapt when they rebel or something...
__________________
The Ed draws near! What dost thou deaux?
|

June 23rd, 2002, 11:55 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheric modifaction plants..
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race.
If only races would keep some of their characteristics when conquered.
|

June 25th, 2002, 05:19 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Atmospheric modifaction plants..
Rebels changing to breathe the planet's atmosphere might have been a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the atmosphere will usually let them build more, so they can add useful things like shipyards, rather than being permanently stuck with whatever was there before the revolt.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

July 11th, 2002, 04:06 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheric modifaction plants..
I've got a question about the atmosphere modification plant. Once it has converted the planet's atmosphere, do you still need the facility? Why pay for the maintenance of it when you no longer need it. Or do you need it to keep the atmosphere as it is?
|

July 11th, 2002, 05:05 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheric modifaction plants..
First, you don't pay maintence on facilities.
Second, you can scrap it.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|