|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

September 18th, 2009, 12:40 PM
|
 |
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Dynamic Campaign: Volunteers Wanted
Wulfir is simply the best  .
Wulfir when I deploy my troops for the real battle can I deploy them anywhere in the setup area or just among or in front of the fixed troops?
I also suppose that I should save the last turn and send it to you am I right? 
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
|

September 18th, 2009, 05:59 PM
|
 |
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Dynamic Campaign: Volunteers Wanted
I finished the first battle. It was a lot of fun thanks for that! I managed to achieve a minor victory, for a loss of several aux units and one core unit. The latter I lost because a miss-click. I wanted to go to another place on the map, the unit was activated and went out to be killed by the T34s.
You can see the movements on the first screen-shot. I had one panzer kampfgruppe backed by two invaluable PzGrenadier platoons, and one infantry kampfgruppe the latter made of initially fix units. I believe I got lucky many times (usually i don't  )
1. First of all I by instinct chose the right path
2. The PZIIIL has a quite good front armor for that period I survived a few hits from the T34s. Of course T34s survived hits form the PzIII one magnitude more.
With the panzer KG I made a big encirclement and always used the cover of the forests and lower ground. Used shoot and scoot tactics all the time because the PZIII shoot pretty well from distance too if thed do not move a lot. I had laid mass fire on T34s and KVs from multiple directions, those beasts were hard to kill. Finally I took almost all the village except one victory hex.
The Inf KG was a secondary element but it has done it's role well It tied down precious enemy units and tanks when needed.
Wulfir, many thanks for this one and awaiting the next. Will there be some repair points?
Save files will be sent shortly.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Last edited by Artur; September 18th, 2009 at 06:14 PM..
|

September 30th, 2009, 08:28 PM
|
 |
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by wulfir
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
|
Interesting concept. I have been following this thread since you opened it. I should have thought of this.
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
That's actually a pretty good way to build and have a campaign playtested or at least get another pair of eyes looking at it through the design process. It might not work if the campaign has branches but a straight scenario to scenario campaign would work.
|

October 1st, 2009, 05:22 AM
|
Private
|
|
Join Date: Sep 2009
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by wulfir
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
Post here the setup you'd like to play; nation, unit, front, year, general difficulty, size of battles etc parameters you find important.
I'll build a scenario based on that and then act as the "game leader"/command level adding missions to the campaign partly based on the outcome of the played scenario.
The idea is to produce a campaign caming experience that is more engaging and creative than a regular long/generated campaign and that in the end can be assembled and tweaked to a custom campaign for all to enjoy.
Can't do it on my own, need some brave souls to step forth...
|
How about some forum rpg style added to the campaign? I mean we need someone who builds the battlefield... they could be the nations leaders (like Roosewelt, Horty, Stalin etc.) they decide with who they wage war against... There would be some generals, who directs the army. Etc... in the forum everyone could post what did his/her unit move. I think it would be fun! 
|

October 4th, 2009, 07:33 AM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
[quote=Double_Deuce;712760]
Quote:
Originally Posted by wulfir
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
|
Yeah..., it should...
- it's what I normally do when building a campaign - but I didn't know if it would work on two different machines...
DD, we need to get some designing stuff going.
Been über-busy with real-life for a while, and truth be told I've become a bit rusty. 
|

October 4th, 2009, 08:55 AM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by Artur
Wulfir, many thanks for this one and awaiting the next. Will there be some repair points?
|
A few, yeah..., not many, but some...
Your division has been relieved by 297th Infanterie Division.
You have instead been attached to "Gruppe Hube". Another Russland rainstorm has put a break on operations for a few days - but things are moving again now...
...elements of "Gruppe Hube" have breached the enemy frontline, and into this new gap your relatively fresh division is launched.
You are at the front, attached to the division Aufklaerungs Abteilung - to provide the neccessary punch..., racing forward toward the Ssnek Crossing, a shallow part of the Ssnek river, near WASSILIJEWKA...
|

October 4th, 2009, 01:44 PM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
KG Ikamp 003
April 4, 1941...
The British Army has been sent packing towards Egypt...
You are advancing through the desert towards ANTELAT...
Italian aircraft have spotted what appears to be a large collection of enemy trucks and some armour..., likely a night laager..., in your direct line of march...
You attack at dawn. Let none escape...
|

October 5th, 2009, 04:08 PM
|
 |
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Dynamic Campaign: Volunteers Wanted
Wulfir, how many repair points shall I set for the battle?
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
|

October 5th, 2009, 04:52 PM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by Artur
Wulfir, how many repair points shall I set for the battle?
|
Set whatever you like. Not like I can stop you.
IIRC, there should be 60 repair points - I made a rough estimate regarding the Repair/Aux points to be used. That should have been included with the initial campaign files...
|

October 8th, 2009, 01:20 PM
|
 |
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by wulfir
DD, we need to get some designing stuff going.
Been über-busy with real-life for a while, and truth be told I've become a bit rusty. 
|
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
Last edited by Double_Deuce; October 8th, 2009 at 01:33 PM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|