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View Poll Results: How should magic be handled in the Master of Magic Mod?
Units should keep their magic paths. 8 27.59%
Units should lose their magic paths and have ranged attacks with ammo. Heroes keep magic. 13 44.83%
Magic should be removed from everyone except wizards. 8 27.59%
Voters: 29. You may not vote on this poll

 
 
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Old October 2nd, 2009, 06:53 PM
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Default Re: Master of Magic Mod

I think what I will do is make the wizards be the pretenders, then assign different start paths according to what the wizards had in game. For instance, if you choose the one that looks like Sharee, you will have 1 death / 1 fire and a 10 or 20 point cost to branch into other paths. The wizards may have other abilities as well that mimic as best as I can the abilities they had in MoM such as Warlord, Conjurer etc.
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