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  #1  
Old October 6th, 2009, 02:01 PM

pyg pyg is offline
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Default Re: Mod to repeat nation?

Yeah, DMG (Dom Mod Gen) a little utility that I was working on last year can do that sort of thing. I'm deliberately not linking it because it hasn't been updated for a long time. I do however have interest in helping you pursue this idea and updating DMG if you are serious and don't mind waiting a little bit. LA Ulm and EA Kailasa are completed and adding multiples of those nations is very straightforward, however adding other nations takes a multi-hour one time investment and then a longer period of bug checking.

What lch says is true as well, although there are only a few nations special *things* that can't be included. For fairness in this sort of mod, all nations should be copies with no one actually playing the original nation so the mistakes and limitations are universal.
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Old October 6th, 2009, 02:20 PM
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Default Re: Mod to repeat nation?

its ok i was just curious. I dont have any game planned like that but i guess that national spells will be switched?
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Old October 6th, 2009, 02:44 PM

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Default Re: Mod to repeat nation?

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Originally Posted by Torin View Post
its ok i was just curious. I dont have any game planned like that but i guess that national spells will be switched?
Yes, you can copy the national spells. There aren't a whole lot of spell slots so having many copies of national spell laden nations could push the limit, but mostly it should work.

I was considering a game featuring any EA nation; really ANY nation. Everyone could play Hinnom if they wanted. I think most of the EA nations can be duplicated exactly (not super sure though).
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