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Old June 25th, 2002, 02:31 AM
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Will Will is offline
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Default Re: Non-Function: System Maintenence Reduction?

Could also use Resupply Depots as incentives... if they're modded to take a few years to build instead of a few turns, and bases have their unlimited supply removed, and Q-Reactors produce a set amount of supplies instead of unlimited... of course, that would kill the AI.

Just an idea...
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Old June 25th, 2002, 03:31 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Non-Function: System Maintenence Reduction?

I dunno. The AI in SE 3 was pretty tough and facility construction was very slow in that. I wouldn't make resupply especially expensive, just slow down everything. Cut the default planetary build rate to 1000 for all three resources instead of 2000 and increase basic facilities like mineral/organic/radioactive resource extraction a bit so they take 3-5 turns each to build. If fully developing a colony takes several years then yes it will be much more worthwhile to capture than to slag them. I bet it would actually even the odds because human players would have to proceed with their plans more slowly. This would force them to behave more like the AI does, working in very small steps. Perhaps it would be smart to decrease even the space yard rates a bit to make ships take longer to build.

[ June 25, 2002, 02:34: Message edited by: Baron Munchausen ]
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