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June 25th, 2002, 03:54 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Just bought the game: Question about tech tree
1) You can click on the techs themselves in the research window and see what researching that current tech level will give you. But if there is more than one tech requirement for a given component or facility it won't be visible until you get to the Last requirement. So yes, some tech areas will seem to be 'mystery doors' for a time.
2) When you start a new game, make sure to choose 'Player can see complete tech tree' under Game Settings. This will let you see where the tech tree goes and even what techs are needed to get what components or facilities when you use the "Tech Tree" button which will then be available in the research screen. It's a rather simple 'flat' display but it's better than nothing.
3) There's a nifty utility posted to this BB within the Last week or so. Check it out in this thread: http://www.shrapnelgames.com/cgi-bin...3;t=006046;p=2
This utility has a really nice display of the tech tree, too.
[ June 25, 2002, 13:50: Message edited by: Baron Munchausen ]
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June 25th, 2002, 04:23 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: Just bought the game: Question about tech tree
Silent sorrow, the game is awesome great!
In the beginning:
Buy ship construction, then you can stick more death and destruction on a ship.
Then get BIGGER guns, DUC 2 is a start.
Then, MORE GUNS, or bigger ships, varied with propulsion. Get Mil Tech to get Point defense stuff. Physics to get shields , sensors. Construction to get mines , fighters.
You need to dance in R&D a little depending on your opponents stuff. Bigger hulls, Bigger guns, Bigger missiles all help in the beginning. Don't get too far behind in any of these areas. Do not ignore speed.(engine tech)
Almost everything is needed, but all in its own time. Out-number them, Out-gun them, Out-produce them.
Concentrate your forces. Even a single escort can sometimes be the margin of victory.
[ June 25, 2002, 03:27: Message edited by: Tenryu ]
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June 25th, 2002, 06:15 AM
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Corporal
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Join Date: May 2002
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Re: Just bought the game: Question about tech tree
Just had a very brief look through your program and I have to say it's great work! It helps greatly. From what I've seen so far I'd say it's a must-have. I'm hoping you can make some arrangements to have it bundled with a patch Malfador might put out some time. Thanks again!
Quote:
Originally posted by DavidG:
Well I certainly hope you stick with it and get into it. I know what you mean though the tech is confusing at first. Partly the reason I wrote a program to view it. Perhaps this could help you out?? (links below, pick the viewer not the moder link) It will for example tell you what components Psychology will allow you to build or what tech you need to build a certain facility or component. If you need any assistance on what to research first just post. There is always lots of people around will to help out.
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June 25th, 2002, 05:47 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Just bought the game: Question about tech tree
First, welcome to the forums, and welcome to the game of SEIV Gold.
Second, if you have not already visited the LINKS sticky, you might want to check it out.
As for research, the best option is to just play a few games.
For my first 100 turns, I generally try to research Phased Poleron Beams, Armor, Political Science (Urban Pacification Centers are great at keeping the peace in your empire.) Intellance, and Missle Weapons.
Past that, Combat support, Computers, Resupply, and Propulsion are always excellent to research.
ICE, ROCK, or GAS colonization I often do after the first 100 turns because by then I will have colonized all of my primary type worlds, (Usually ROCK) and have built up quite a good Research system. (Mainly colonize a planet, build research centers)
There is no right or wrong way to research, it mainly is up to the players preferance and the game he is in.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 25th, 2002, 07:06 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Just bought the game: Question about tech tree
Silent Sorrow,
You might want to startup a full tech test bed game and save the Tech Tree from it.
Start with 5000 racial points, low tech cost, high tech, omniesance view, and allow tech tree save. Have enough races for all of the special racial traits, like Organic, Religious, Temporal, Phyisic, and Crystaline. Take control of all races and turn off random AI empires. Save your starting turn.
This game could be used as a tech reference, and a combat test bed.
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So many ugly women, so little beer.
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June 25th, 2002, 08:06 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
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Re: Just bought the game: Question about tech tree
Definitely the best way to learn is play the AI. Easy setting. no bonus. large galaxy and 10 AIs ought to do it.
That way you can pick your way through the tech tree. and if you fall behind in something, or research something that you find kind of useless to your game, the AI won't batter you to death for one tiny mistake...as seems to happen in games vs humans.
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My granddaddy was a toaster.
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