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  #1  
Old October 11th, 2009, 12:56 AM
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Default Re: Best way to use airmobile and panzergrenadiers?

On using APCs the main asset is mobility & giving the tanks good eyes by having infantry keep up with them who see far better, ignore infantrys ability to see at your own peril.
As I think Andy said tanks lead but try & get to a place of cover to launch an attack, treeline or whatever. Then the infantry move up first for several reasons.
Cheap if die because somethings on the other side & much harder to see, idealy they are not
They can look for targets & are in a position to spot any units opfiring they missed, makes finding ATGMs etc a lot easier.
They can also check out LOS if the terrain is difficult so your tanks move the absolute minimum knowing they have a shot.
They provide a close defence screen
Only now do you decide if its worth the tanks breaking cover.
Now the decision is stay & finnish the job or move & let the arty fall, having a taxi means you can avoid quite a bit of it & relocate to keep the other player off balance.
Concentrate on taking out his vehicles you can now use your speed to avoid his foot units till ready to engage them with your mobile pillboxs still intact if wish.
If contact is expected there should always be infantry on the ground to provide eyes helping prevent ambush. As your tanks are generaly moving at "combat speed" you can rotate your infantry droping one lot off while the others catch up, they do bounding overwatch to.
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Old October 12th, 2009, 03:22 PM
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Default Re: Best way to use airmobile and panzergrenadiers?

As far as the game goes,
Quote:
Originally Posted by Wdll View Post
For air mobile troops (aka using helos to transport troops),...
...They can't provide fire support or cover for your infantry if you need them, nor a quick way out of the fight.
Correct with a twist! Some soviet/russian transport helos can provide decent support to the troops (compared to their western counterparts). So if you're approaching a "hot" landing zone the player may consider the option to proceed with the landing rather then getting the hell(icopter) outa there! But in most cases transport helos must be treated as "fragile" units (more so when they're loaded).
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Old October 12th, 2009, 04:26 PM
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Mobhack Mobhack is offline
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Default Re: Best way to use airmobile and panzergrenadiers?

Quote:
Originally Posted by hoplitis View Post
As far as the game goes,
Quote:
Originally Posted by Wdll View Post
For air mobile troops (aka using helos to transport troops),...
...They can't provide fire support or cover for your infantry if you need them, nor a quick way out of the fight.
Correct with a twist! Some soviet/russian transport helos can provide decent support to the troops (compared to their western counterparts). So if you're approaching a "hot" landing zone the player may consider the option to proceed with the landing rather then getting the hell(icopter) outa there! But in most cases transport helos must be treated as "fragile" units (more so when they're loaded).
One pair of bugs I just noticed as part of some code work I am doing:

- In the current code, heliflopters landing in a mine hex do not test to trip mines
- In the current code, passengers debussing in a mined hex do not test for mines in the hex either.

So in the current code, the best way to clear mines is to lift some engineers via heliflopter and unload them directly in the mined hex.

It is also a good way to search for mines. Heliflopters can detect mines even if flying at ridiculous speeds compared to ground units and the end-turn dropped-off engineers can freely (no chance of a mine strike) have a look around at the mine detection phase at the start of their next turn (if nobody op-fired at them on debussing of course).

So - airmobile engineers are rather good minesweepers ATM.

This will all change!

The new code tests for heliflopters landing in a mine hex (can be damaged or immobilised as well as being killed just like any APC). Also the pax debussing (voluntarily or not) from any vehicle in a mine hex are tested for mine strikes too. Code for mine detection from helos will also change so they have to be going very slowly and at low altitude in order to detect minefields.

Andy
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