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  #1  
Old June 25th, 2002, 11:17 AM

Taera Taera is offline
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Default Re: How is it possible to raid without retreat ability?

perharps specialized component with high cost, tech level etc. etc would solve the problem, plus inserting, some cheaper to some of the racial traits, like Temporal races
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  #2  
Old June 25th, 2002, 03:31 PM
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Default Re: How is it possible to raid without retreat ability?

Rollo and Q are correct. But, B-U-T-T... If I'm not mistaken in SEII only the attacker had the option to retreat. Thus the enemy would HAVE to fight it out unless you (the attacker) retreat. Or is that what you guys mean as well? Because if the enemy could retreat on command as well then that'd be just stupid. Then the fights would basically never have an end, and no empire would win. So as long as the retreat option would be for the attacker then yes I would love to have it back.

I like what Taera said too, having a special componate that allows you to retreat or not. But then again that brings up the issue I just got done talking about. Because if it's a componate then that would mean the enemy being attacked if they had the componate all they'd have to do is use it and the battle is over. So they'd have to make it so only the attacker with the componate could retreat.

[ June 25, 2002, 14:33: Message edited by: Ragnarok ]
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Old June 25th, 2002, 03:35 PM

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Default Re: How is it possible to raid without retreat ability?

then there's the opposite of my idea - add a component high on the tech tree that would prevent the enemy from retreating.
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Old June 25th, 2002, 04:00 PM
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Default Re: How is it possible to raid without retreat ability?

One more person backing Rollo.

The only "retreat" option I wold prefer to have is in the combat strategies.

Something along the lines of "If my shields (or hull) are below ## percent, then switch strategy to don't get hurt"

Your raiders could harrass a slower enemy, and then fall back to the edge of the combat map before they get severely damaged.

Retreating from the combat map should only happen after 30 turns. If your ships had the ability and the orders to retreat, they wouldn't have entered combat in the first place, since they would have stayed away from enemies on the strategic map.
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Old June 25th, 2002, 04:03 PM
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Default Re: How is it possible to raid without retreat ability?

Quote:
Originally posted by Taera:
then there's the opposite of my idea - add a component high on the tech tree that would prevent the enemy from retreating.
Like Warp Disipator from MOO2, except there's no warp to dissipate
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Old June 25th, 2002, 04:25 PM

Atraikius Atraikius is offline
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Default Re: How is it possible to raid without retreat ability?

I'm with Rollo on this too. Retreating in SEIII was a pain and ate up far too much time when chasing down a single colony ship or transport.
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Old June 25th, 2002, 05:34 PM
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Default Re: How is it possible to raid without retreat ability?

I will start by saying that I am neither for or against the idea of retreat.

In several of the Star Wars games I have played, impulse engines are used in tactical combat and if you wanted to retreat you had to go to the edge of the combat grid (IIRC with a movement penalty) and wait a turn or two while your warp engines warmed up. This made you vulnerable to attack and sometimes your warp capability would be knocked out so you would then be unable to leave the combat grid. As you were retreating, you still had the ability to fire, as long as your weapons were still intact. If you managed to make it out of combat, you would only end up 1 square away from the enemy on the system map and could still be attacked if the enemy still had movement. This style makes total sense to me and IMHO would add to the game play experience.
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