.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 13th, 2009, 09:31 AM

happygeek happygeek is offline
Corporal
 
Join Date: Jun 2009
Posts: 82
Thanks: 26
Thanked 2 Times in 1 Post
happygeek is on a distinguished road
Default Re: IGN: Elemental: War Of Magic - Preview

If I understand correctly, the talk was now having an exceptionally poor workaround for avoiding sovereign death: if defending, the sovereign automatically retreats to the nearest friendly city, instead of dying. That seems to me to be a particulary poor way of removing penalties for risky use of a sovereign.
Even though I would much prefer to have the game end (or some very serious penaly) if my sovereign "dies" -- perhaps he goes to some MMORPG-type of purgatory from which he must return -- I would be satisfied if this were an option I could turn on without having to mod. I believe it would increase the RPG-type of feeling.

That said, I am greatly disappointed with the little bit I have been able to see in Beta so far. It looks like the combat -- and hence the entire mechanism behind military victories, behind constructing units and research military power -- is vastly undercomplex; it looks even less promising that the combat system of GalCiv2. Or maybe I am misunderstanding everything.
Reply With Quote
  #2  
Old October 13th, 2009, 06:05 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: IGN: Elemental: War Of Magic - Preview

Quote:
Originally Posted by happygeek View Post
That said, I am greatly disappointed with the little bit I have been able to see in Beta so far. It looks like the combat -- and hence the entire mechanism behind military victories, behind constructing units and research military power -- is vastly undercomplex; it looks even less promising that the combat system of GalCiv2. Or maybe I am misunderstanding everything.
Give them time, the real combat system isn'tt even implemented. what we have now is but a placeholder.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.