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  #1  
Old October 14th, 2009, 07:57 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Thanks for playing Vanishag, you definitely had me worried for a while there.
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  #2  
Old October 16th, 2009, 08:25 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm not going to be able to do the turn today, so I'm extending hosting 24 hours.
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Old October 17th, 2009, 11:29 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Just so everyone knows, the sickle whose crop is pain is available for forging this turn
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  #4  
Old November 2nd, 2009, 04:46 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Ah, it feels good having an income again.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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Old November 3rd, 2009, 07:32 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Apologies, but I won't be able to get my turn in today. And since next turn is the onset of itza-alugran aggression, I am really not inclined to stale...
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  #6  
Old November 4th, 2009, 12:56 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

My turn is in. And has convinced me never to survive until late game again . I have so many commanders it's just annoying.

I'm sure burnsaber will be willing to give me a hand with that, though.
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  #7  
Old November 4th, 2009, 05:03 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Wow. I can't believe you found all those chameleons. I know watchmen have a patrol bonus, but you didn't really have THAT many of them in the province....

Well, it would appear the first battle between Itza and Alugra goes to the courageous lizards of Itzan. Huzzah! Certain things did not work out as well as planned, and I can see I definitely need to bring a few more things to the table next time I fight one of those huge alugran armies. But overall this was a victory I can live with. We both lost mostly a bunch of chaff troops... but there are 170 alugran heroes dead this day, and no more than half that many temple guard. We also killed roughly the same number of commanders, though most of mine died due to being overused by their slann masters. Not quite sure what to do about that. I guess bring more skinks, dumb as that is sounding. I could live without the mass feebleminding of my troops though.

Now let us see if I can manage to capitalize on this grand victory.
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