.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2002, 10:47 PM

rockman rockman is offline
Private
 
Join Date: Jun 2002
Location: New Zealand
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
rockman is on a distinguished road
Default Re: Blake\'s 7

Cheers God Emperor
I was beginning to think I was the only one out there who had heard of B7

Here are some extra technologies I thought could be included:

computers: orac, zen, slave
Stardrives: Federation Drive Systems Federation ships are powered by drive systems using plasma as the main source of thrust. Liberator Drive An advanced drive system which makes the Liberator the fastest ship in known space. Photonic Drive This drive uses photons instead of plasma to drive the ship. The main unit generates the photons which are then fed to the ships existing drive via fibre optic cable. This unit is an upgrade for a star ship's main drive.
Weapons: Plasma Bolt Launcher The standard weapon of Federation pursuit ships and other Federation craft.
Neutron BLasters These are the Liberator's main bLasters. They are many times more powerful and accurate than plasma bolt launchers.
Cloaking Device: The device Nij Blake used to escape from Signus Two. The cloak hides the ship from all detection including visual. It requires a lot of power to operate which increases with the size of the ship. This is why Sevener can use the cloak but the much more powerful Liberator cannot use its teleport, high speed, force wall or main bLasters while the cloak is active.
Detector shield A simpler Version of the cloaking device which simply hides a ship from detectors.
Teleport: not sure how to fit this one into the SEIV world

Any other ideas?

P.S. thanks to http://members.lycos.co.uk/B7SP for additional notes on B7 Technology
Reply With Quote
  #2  
Old June 26th, 2002, 11:55 PM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Blake\'s 7

@Rockman,
As someone commented earlier, many of the tech's in B7 are already in SE4 but by different names (eg teleport is pretty much boarding parties). Not sure what game effect Orac should have - Slave and Zen are really Master Computers....
SE4 already has cloaking devices so not much change there I think.
The above items were what made me suggest a B7 Tech area so that a few of the items not covered can be incorporated into SE4.
Regards,
GE
Reply With Quote
  #3  
Old June 27th, 2002, 12:48 AM

rockman rockman is offline
Private
 
Join Date: Jun 2002
Location: New Zealand
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
rockman is on a distinguished road
Default Re: Blake\'s 7

Thnaks God Emperor - point taken. Will start work on the B7 techonolgy group. As for Orac how about some kind of intel technology - on the show he could tap into other computers etc. Wasn't he the most lame prop on the how show!?
Reply With Quote
  #4  
Old July 1st, 2002, 04:05 AM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Blake\'s 7

I've heard of Blake 7, but have yet to see a complete episode. Heck, as a kid, I didn't even watch Dr. Who all that much, due to the 30 minute episodes and the sporadic times they played. It wasn't until the 80's when someone got the bright idea of playing the episodes altogether and making a kind of movie that I got hooked onto Dr. Who. Another good British sci-fi show that's really funny to watch is Red Dwarf. I don't know if there's enough material there to make a whole race with all of the components.
Reply With Quote
  #5  
Old July 1st, 2002, 05:49 AM

rockman rockman is offline
Private
 
Join Date: Jun 2002
Location: New Zealand
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
rockman is on a distinguished road
Default Re: Blake\'s 7

I think red dwarf might be pushing it a bit although you could make a nice race out of the cat character. Pretty funny show though
Here is a website where you can download the enitre scripts for Blake's 7

I reckon the worst prop in the show was orac (a box with a few flashing lights) but the costumes were pretty cool. Favorite character Avon of course. Anyone else?

http://www.coe.missouri.edu/~peace/Blakes7/scripts/
Reply With Quote
  #6  
Old July 1st, 2002, 06:32 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Blake\'s 7

I dunno... a 'gag' shipset or two wouldn't hurt. You get to choose for yourself what to install, after all. Some of the silly ships from Red Dwarf and Quark could be cobbled together into a decent SE shipset. The Spathi from Star Control 2 had ships that looked like tinker-toys. They'd be good for a laugh. Then maybe get a literally cartoonish shipset together & use Marvin the Martian as the race portrait...

[ July 01, 2002, 06:04: Message edited by: Baron Munchausen ]
Reply With Quote
  #7  
Old July 2nd, 2002, 04:56 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Blake\'s 7

I know that I've see a shipset based on the Space Invaders arcade game.

There's also the dreaded Hamsterati.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.