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October 18th, 2009, 02:02 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
What exactly is the movement bug, and how'd it affect you on a high level? (EDIT: Ah, saw your other forum post, http://forum.shrapnelgames.com/showt...light=movement)
I think the major action this turn happened with Fomoria (Ossa) so it's mostly his prerogative. Oh, and to some degree probably R'lyeh/Mr. Admin too, given that he's one candle away from getting domkilled, and it would totally suck for him if the randomness of turns lost him the last candle.
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October 18th, 2009, 02:15 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Summer Madness, a game of strategic exploration.
I also wondered why my units didnt attack that petty goblin camp outside of my capital:/
I'm ok with anything, either forced rehost or just getting on with everything and just do it one turn later.
____
I'd prefer to just go on a second though, but if you insist we can roll back one turn.
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October 18th, 2009, 03:17 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
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Re: Summer Madness, a game of strategic exploration.
Looks like my fate is sealed this game. I tried to buy time for a war-torn R'lyeh and managed to wheel and deal my way to peace with all his neighbors, slowly consolidate my forces into something mildly respectable.
Good game, lady and gents. I have to give it to Pangaea for that bloody dom push, pun intended. I've completely underestimated the relentless power of blood sacrificing, and it is only now that I realize the brutal effectiveness of it.
To my dear allies and enemies I have a few parting gifts for for each of you.
In terms of admin duties, I can hand them down after I expire. (Arcoscephale, Pangaea, or Yomi probably?)
_____
I similarly prefer to go on just to minimize variables, but I can do a rollback if people strongly desire it collectively, for bug-checking or what not. I would be kinda pissed if I lost my last candle with it though.
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October 19th, 2009, 05:24 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Summer Madness, a game of strategic exploration.
I ended up doing the dom-pushing just as an afterthought midway through the game. Turns out it doesn't actually play too nice with carrion woods though...even with growth 3 the provinces near my cap are half the population they used to be.
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October 19th, 2009, 09:52 AM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Summer Madness, a game of strategic exploration.
Thanks for the understanding attitude from everyone. My feelings on the subject haven't changed, but since someone else has at least one compelling reason not to roll-back and I could possibly lose as much as I could gain, I hereby rescend my request for a roll-back/force-host.
I'll just pretend that Ossa sent a single spy to block my army. Funny - that doesn't make me feel much better. Oh well. 
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October 20th, 2009, 10:31 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Sorry Elegy, I didn't realize your faithful were so stubborn to the end.
I will make sure that they be treated with utmost respect and dignity under new management. 
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October 20th, 2009, 03:40 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
No offense taken, you do what you have to do. Inciting me to make a final attack against my killer while assembling such a large strike force was mildly disingenuous though. :P
I'll try to stay alive as long as I can given Pangaea's dompushing graces, but I'm not going down without a (short) fight with you though. Have at thee!
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October 21st, 2009, 03:46 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey guys,
Elegy passed me the admin password so I'll be able to help out with turn postponement and what not. Given that llamaserver is being moved around and what not I'll put a 24hr postponement on the game just to make sure our turns don't get processed behind our backs.
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October 22nd, 2009, 07:49 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I'll be adding another 24hrs to the timer as well, as llamaserver does not seem to be accepting my turn submission.
This is a known issue given that the server is being moved. http://forum.shrapnelgames.com/showthread.php?t=44190
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October 23rd, 2009, 02:24 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hrm, this is kind of distressing... I tried to add 24 hours awhile ago and submit my turn but neither seemed to have come through.
If things catastrophically fair and people massively stale, I'd like to ask all to brace for a potential rollback to be fair. As good practice, I would also encourage everyone to send in their turns via email just in case the game will auto-process it based on when it received the email.
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