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  #1  
Old June 26th, 2002, 07:54 PM
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Default Re: Ship supply use per turn

The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved).

So, a ship with 5 Ion Is (10 supplies used) uses 50 supplies per square.
A ship with 5 Ion IIs (8 supplies used) plus 4 Gravitic Drive Is (9 supplies used) spends 8*5 + 4*9 = 76 supplies per sector moved.
If that ship moves 10 squares in a turn, it has spent 760 supplies.
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  #2  
Old June 27th, 2002, 07:33 AM

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Default Re: Ship supply use per turn

Practicaly the sitting-there-doing-nothing thing with using little supplies can be explained quite good. Normal creature requiements (living quarters / life supports) requie so little supplies compared to a ship engine or a missile you wouldnt notice. You can also think of a built-in mini generator that performs all this for you or an energy recyle system.

Sensors and machinery requie electricity, which is again a minor supply usage compared to engines and weapons and shields.
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  #3  
Old June 27th, 2002, 12:03 PM
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Default Re: Ship supply use per turn

Given the depth & amount of detail offered by this game overall.. I don't think that a minimum per-turn supply usage would be out of line or otherwise inconsistant.

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Old June 27th, 2002, 03:48 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Ship supply use per turn

All the game has to do is read and use the 'supply usage' settings on Crew Quarters and/or Life Support. It already checks cloaking devices to subtract the 100 supplies per turn, so why can't it do Crew and Life Support?
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Old June 27th, 2002, 06:46 PM
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Default Re: Ship supply use per turn

Quote:
Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
Huh? Standard or Bonus moves? Solar Sail?

Can we sanity check with some cases.

A). 1 engine with 1 standard move, +2 bonus moves, +3 solar sail moves = 6 moves mades = ? supplies used

B). 6 engines with 1 standard move each, 6 moves made = ? supplies used.
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Old June 27th, 2002, 07:29 PM
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Default Re: Ship supply use per turn

Quote:
Originally posted by Wardad:
quote:
Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
Huh? Standard or Bonus moves? Solar Sail?

Can we sanity check with some cases.

A). 1 engine with 1 standard move, +2 bonus moves, +3 solar sail moves = 6 moves mades = ? supplies used

B). 6 engines with 1 standard move each, 6 moves made = ? supplies used.

case A) 10 supplies used per move, total of 60

case b) 60 supplies used per move, total of 360
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  #7  
Old June 27th, 2002, 07:34 PM
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Default Re: Ship supply use per turn

Yes, and Yes.

Every square you move, uses all your engines, and they all suck supplies each use.

When you're using QNP, having 2x the size of ship means 2x the engines to move the same speed, and thus, 2x the supplies used to go anywhere.
I like it that way.
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