.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 27th, 2002, 07:34 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ship supply use per turn

Yes, and Yes.

Every square you move, uses all your engines, and they all suck supplies each use.

When you're using QNP, having 2x the size of ship means 2x the engines to move the same speed, and thus, 2x the supplies used to go anywhere.
I like it that way.
Reply With Quote
  #2  
Old June 27th, 2002, 07:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ship supply use per turn

So in effect, you do get penalized slightly because it is using more supplies than it should. The standard engine using 10 supplies per move should only cost you for the first sector of movement. The remaining sctors should be free of any supply usage. But at least it's cheaper than 6 engines.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old June 27th, 2002, 09:28 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Ship supply use per turn

Geo: What, your ships don't have to maneuver around space debris while in transit?
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #4  
Old June 27th, 2002, 10:26 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Ship supply use per turn

Quote:
Originally posted by geoschmo:
So in effect, you do get penalized slightly because it is using more supplies than it should. The standard engine using 10 supplies per move should only cost you for the first sector of movement. The remaining sctors should be free of any supply usage. But at least it's cheaper than 6 engines.
You're presuming 'Newtonian' propulsion again. If the propulsion system is not Newtonian, not a 'reaction' drive, but some sort of 'propulsion field' that must be maintained for the ship to move then supply usage would be constant.
Reply With Quote
  #5  
Old June 27th, 2002, 11:12 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Ship supply use per turn

Quote:
your ships don't have to maneuver around space debris while in transit?
In general, no.

There's an article in the July 2002 issue of Discover about how mind-boggling empty space is. It mentions that dark nebulae like the Great Rift, with a density of 2000 hydrogen atoms per cubic inch, is still effectively hard vaccuum.

AFAIK, the only place that something as dense as the classic sci-fi asteroid swarm would really exist might be inside a comet's tail, or the accretion disk of a black hole.

Debris will be a problem in places that see a lot of traffic, like planetary orbit, but otherwise there just isn't that much out there to run into.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.