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Old October 27th, 2009, 06:20 PM

thejeff thejeff is offline
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Default Re: Using Gems in Combat and Holding Positions

1) My suspicion is that the AI decided not to waste gems in the battle. If you still have the turn, rerun the battle with debug on, that should give you more info on whay he chose to override the script.

2) Yeah, that's what they do. You could script them to (Hold or Cast)x5, then cast, which will keep them in place briefly. Beyond that there isn't much you can do. Give them bows and let them fire, if you really need them to stay put.
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Old October 27th, 2009, 07:16 PM
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Mysterio Mysterio is offline
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Default Re: Using Gems in Combat and Holding Positions

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Originally Posted by Fantomen View Post
1: What spell is he trying to cast?
I had him scripted to cast Flaming Arrows (Fire-4), which costs 1 fire gem and 100- fatigue. Since he's Fire-3, he should have been able to use one gem to increase to Fire-4, one to cast the spell, and perhaps one to reduce the fatigue cost. Right?

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Originally Posted by thejeff View Post
1) My suspicion is that the AI decided not to waste gems in the battle. If you still have the turn, rerun the battle with debug on, that should give you more info on whay he chose to override the script.
How do I turn on debug, and will doing so flag me as a cheater in the MP game?
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