.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old October 29th, 2009, 07:24 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: A favor...

Quote:
Originally Posted by Fyron View Post
Don't let petty realism get in the way of game mechanics.
I agree 100% with that!

Regarding intel: the general concept in SE IV is quite good IMO, at least much better than in SE V. The problem ist the all or nothing effect. As long as counter intel is sufficient you are 100% protected, once your counter intel is depleted you are 100% exposed. My idea is to give any intel project an basic chance of success/failure that is only modified by counter intel (or other factors). Even in the complete absence of counter intel a ship rebellion would not always succeed. Even with tons of counter intel it might sometimes be successful but only seldom.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.