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				October 27th, 2009, 02:23 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
						Posts: 75
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				 Re: Summer Madness, a game of strategic exploration. 
 Hey guys, 
I was wondering if we could move to a 72 (or maybe 74) hour timer.  Due to out-of-game (and possibly in-game, eventually    ) reasons I really could use a bit more time.
 
Let me know, I'd like to put it to a vote if possible.
 
74-hour timer: 
1 yes 
0 no 
0 don't care |  
	
		
	
	
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				October 27th, 2009, 03:31 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
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				 Re: Summer Madness, a game of strategic exploration. 
 74?  Sure. |  
	
		
	
	
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				October 27th, 2009, 03:52 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 I noticed a convention that people wanted 24-hr increments plus 2 to 3 hours.  Since the timer generally runs a few hours short of the limit (no stales), if you just have a 24 (or in this case, 72) hour time increment then the end of turn creeps up on you over time.
 2 yes
 0 no
 0 don't care
 
 4 not yet voted
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				October 27th, 2009, 05:16 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jun 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 74's fine with me. It might even keep me from having to ask for an extension over the weekend(I'll be out of state) |  
	
		
	
	
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				October 27th, 2009, 01:00 PM
			
			
			
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 Private |  | 
					Join Date: Sep 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 74 is fine with me for however long I last.     Ditto to the Halloween weekend extension. |  
	
		
	
	
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				October 27th, 2009, 06:29 PM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
						Posts: 75
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				 Re: Summer Madness, a game of strategic exploration. 
 74-hr turns: 
4 yes 
0 no 
0 don't care 
2 not yet voted... we seem to have a majority of votes so I'll implement it first (and if people have issues they can raise it subsequently).
 
This would lead us to have a turn this Friday and next Monday, which should effectively let us deal with most Halloween issues.   |  
	
		
	
	
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				October 30th, 2009, 04:41 AM
			
			
			
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 Private |  | 
					Join Date: Sep 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 gg   |  
	
		
	
	
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				November 2nd, 2009, 09:22 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 Hey guys,Sorry about this but I have to give myself a 24hr extension since I've done a bit of traveling and am away from my gaming machine.
 
 -Arco
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				November 10th, 2009, 08:43 PM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 Sorry one last extension for myself... someone cast Infernal Disease on me in real life.  I'll try to submit it after my fever subsides.   |  
	
		
	
	
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				November 20th, 2009, 07:36 PM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 Hey sorry guys, my .2h file for some reason is not getting accepted by llamaserver, so I'm giving myself a few extra hours while I figure this out. :/ |  
	
		
	
	
	
	
	
	
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