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  #1  
Old November 2nd, 2009, 09:39 PM

pyg pyg is offline
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Default Re: Game suggestion

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Originally Posted by Omnirizon View Post
no just kidding. but really. game suggestions rarely get implemented at this point in time. and every swinging d*ck on this forum will jump at you and tell you how little you know about coding if you possibly think your suggestion has any possibility of getting added because "do you know how hard it is to add that? it is really really hard to add that one little thing" also, dominions code is, well, mature? I guess it is hard to modify and add things. plus, it is just two guys doing this game, and they are working on another one right now. "and we would much rather they work on this new thing then add any thing else to this game"
I beg to differ on two points: 1) The hardest part isn't coding it, it's being allowed to code it. Dom3 is very closed source. 2) I also would like better battle scripting options. Include here longer scripts, do exactly as I say, and more targets/options.

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your suggestion has a snowball's chance in hell. plus, five turns of scripting is part of the fun and dynamics of the game.
Well, if you only ever played checkers, could you really say that chess wouldn't be fun?
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Old November 3rd, 2009, 01:00 AM

Omnirizon Omnirizon is offline
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Default Re: Game suggestion

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Originally Posted by pyg View Post
Well, if you only ever played checkers, could you really say that chess wouldn't be fun?
Actually it is the simplicity and constraints of options combined with the nearly innumerable configurations and interactions possible between the pieces that make chess such a grand strategy game, not its degree of realism. Such it is with Dominions scripting.
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