Re: Buying Defensive Features for Meeting Engagements
Cross I can sort of see what you are going for but I think much like several of my ideas the time to implement vs the time it saves the end user is a factor. OK you cant do it in a campaign but you could do it in the editor.
If they would be willing to put the time in for new deployment perhaps some thought on what exactly so one change covers all.
Example off the top of my head
New meeting type called user which allows you to adjust points for fortifications start lines etc. No idea of the ramifications of moving the start line which currently can only be done in a user campaign, may need some serious work on AI deploy routines.
In an AI campaign you could do this by creating one (requires work) but a PBEM campaign no to my knowledge.
Lets assume the majority of play is vs the AI so that has to take priority then adapt if possible for PBEM whats needed as a one stop fill all the holes engagement.
The ability to toggle on off the abilities you want as in this thread.
Perhaps the ability per battle for players vs AI to switch buying for AI side to human computer or allow you to buy part of its force & it finnishes it. Perhaps the ability to choose the next battle type or set probablities based on outcome of previos battle sure there are others people would like sorry garbled but posting on the fly here. Realy I suppose a campaign that allows you to do a sort of user campaign on the fly.
My thought is to make viable to even be considered has to be a one stop shop look at the problems which occured giving us PBEM campaigns this is bound to happen with any tinkering I feel, bit diffrent to adding another thing to "the list"
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