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  #1  
Old November 7th, 2009, 10:30 AM
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Default Re: Grenade Launchers

The Jackal MWMIK with the GMG is a nice piece of kit for grunt-bashing.

Just stay back out of RPG range (or unaided vision range at night) and blaze away with GMG + GPMG. Thermals for night action as well. (Thermals are slightly better than eyeballs for detecting stuff too, even in daylight. Can detect grunts a hex or 2 further than eye).

Pretty nippy too, so when out of ammo, you can zip back to the logistics wagons for a top-up in no time. And only a few points more than the WMIK Rover (TI), but faster and armoured.

Andy
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Old November 12th, 2009, 06:59 AM
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Default Re: Grenade Launchers

Not a test so subjective as so many variables like experience etc but as do not use foot GLs much did an assault with 12 teams as my support element working in 2 groups of 6, nearly 1 per inf platoon. This quickly became 4 engaged & 2 rearming but I do feel they are more effective vs dug in troops than MGs & was able to make quite fast progress at turfing them out if terrain allowed LOS. Often dug out 2 turns after found best weapon modern tank as very accurate move to 150m & finnish the job after GLs & APCs "Prep fired" from safe positions. Squads main job was finding new targets & sometimes finnishing the job so loses were light & nearly all to new targets no costly firefights vs dug in guys, lost a few APCs to rash moves as always. Next time more ammo carriers as feeding tanks & Gls taxed my supply guys.
Also for night fighting most GLs seem to come with 10 vis while most MGs dont so are a liability as should not be used up close.
MGs still reign for long range fire & against non priority targets in the open due to ammo load but the GL now gets a for attacking main targets. Could not judge properly but at least as good at pinning ATGMs so they can be dealt with, Vs not dug would expect a few outright kills.
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Old September 9th, 2010, 10:26 AM
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Default Re: Grenade Launchers

Use is diffrent to MGs in my opinion due to low ammo capacity.
You can use them with range turned down to half behind squads like MGs or if have HEAT & hence capability vs light vehicles send with scouts to give defence vs.
But the main use is to get a battle over quickly which normaly means less casulties for you. The Russian idea of a platoon of 6 supports this if your game is big enough to purchase them. I use pretty much as direct fire arty, main goal is to suppress & let the attack commence. You then need to pull them out & reload, ammo containers are not that usefull for this takes 3 turns use trucks/carriers.
Use them vs units in good cover trees buildings rough dug in & leave open spaces & slowing advances to your MGs. I often prevent them opfiring if safe to do so to they are an attack primer & use of often allows taxis to stick there noses out & add their firepower in relative safety. Now you can attack & move on.
This platoon is also handy when you discover ATGMs which are often located in good defensive terrain so having them trail your armour works well to keep the attack going forward.
Its a case of right weapon for the job its not a MG but can fill its role if it has to, but not for long.
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Old November 15th, 2009, 05:04 PM
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Default Re: Grenade Launchers

Quote:
Originally Posted by Mobhack View Post

HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.

However, vehicle mounted HMG do not - but vehicle GMG do - splash damage.

Cheers
Andy
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Old November 16th, 2009, 12:55 PM
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Default Re: Grenade Launchers

[quote=Suhiir;718354]
Quote:
Originally Posted by Mobhack View Post

HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.

However, vehicle mounted HMG do not - but vehicle GMG do - splash damage.

Cheers
Andy
OK - just a follow-up question to the above.

According to the game manual :

4 - Machine Gun = Base MMG/HMG (tripod) type
65 - LMG Section = Infantry Clone
144 - Para MG = MG Clone, Paratrooper abilities
149 - Para MG Section = MG Clone, survives para drops better
176 - Heavy MG = MG Clone
177 - Heavy MG Section = MG Clone, use for multiple MG unit
193 - MG Unit = MMG/HMG (tripod) Clone
194 - MG Section = MMG/HMG (tripod) Clone
254 - Machinegun Team = Crewed Machinegun Clone

Now, the only Unit Class identified as a "Team" is UC 254.
Is this the only UC that does splash damage???
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  #6  
Old November 16th, 2009, 01:25 PM
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Mobhack Mobhack is offline
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Default Re: Grenade Launchers

[quote=Suhiir;718449]
Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Mobhack View Post

HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.

However, vehicle mounted HMG do not - but vehicle GMG do - splash damage.

Cheers
Andy
OK - just a follow-up question to the above.

According to the game manual :

4 - Machine Gun = Base MMG/HMG (tripod) type
65 - LMG Section = Infantry Clone
144 - Para MG = MG Clone, Paratrooper abilities
149 - Para MG Section = MG Clone, survives para drops better
176 - Heavy MG = MG Clone
177 - Heavy MG Section = MG Clone, use for multiple MG unit
193 - MG Unit = MMG/HMG (tripod) Clone
194 - MG Section = MMG/HMG (tripod) Clone
254 - Machinegun Team = Crewed Machinegun Clone

Now, the only Unit Class identified as a "Team" is UC 254.
Is this the only UC that does splash damage???
All are MG teams bar UC 65 (which is infantry). Clones of UC 4.
So they will get the MG + crew icon. And will do splash damage with MMG/HMG (or AGL) because they are all basically UC #4.

AGL will do splash damage, because of the mix of weapon class + warhead size (3).

Cheers
Andy
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  #7  
Old November 17th, 2009, 12:25 PM
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Default Re: Grenade Launchers

Thanx Andy !
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  #8  
Old November 17th, 2009, 03:58 PM
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Default Re: Grenade Launchers

These things are great firing at things like people in rough terrain or have just been lucky. Not much good defending though seem to spend more time out of foxhole reloading than firing. Mind you my MGs ran out to which is unusual perfect setup for once only a few squads even fired & nearly all long range weaponry visited the ammo supply, it was like being at the supermarket had to queue. Was a strange game ran out of arty smoke to covering my guys getting in & out of foxholes for reloads
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