Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Kingdom of Angmar - Version 0.52 available - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old November 8th, 2009, 03:54 AM

LumenPlacidum LumenPlacidum is offline
Sergeant
 
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
LumenPlacidum is on a distinguished road
Default Re: Possible mod nation? - Kingdom of Angmar

Well, first try at sprite editing. Started with the unarmored mounted commander, but made him into a black rider. There's a lot of depth to the grays, but they seem to be lost in the scale of things. I have a long way to go, clearly. Amazing how even one this simple could take so long. Spent a couple hours on it.

The bright pink does represent shadow, right? In which case, it just uses a darkened background color? I'd really like something to make the nazgul *pop* but they're notable for being just black riders, right? Anyway, at least I have the rider separate from the horse, so I can plop him down on a fell beast when I get to those.

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.