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Old November 8th, 2009, 07:28 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Questions for EA Gondolin Mod

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Originally Posted by Tolkien View Post
How would you mod a nation for an increased chance for heroes to appear?
You can't.

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How would you mod a multi-hero to have multiple, random, magic paths (like tarts), yet with restrictions to prevent them to have the magic levels stack in one path?
This also can't be done.

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Is there a way to mod a magic site so that it autospawns units (in this case, Eagles), yet only does so for the starting nation (in this case, Gondolin)?
No.
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Old November 8th, 2009, 07:38 PM
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Default Re: Questions for EA Gondolin Mod

What you are asking is some new territory. Chances are that any answers will be guesswork requiring some experimentation.

Doesnt luck affect heroes? There are pretenders that increase luck, and units (fortune tellers). Increasing the luck of your nation might help.

Instead of random 100 chance of multiple paths, maybe you could do random 50 of blood, and random 50 of nature, and random 50 of water, etc etc.

You could create a site that requires an X mage to enter to get eagles, then try to insure that only your nation can achieve that. Astral, Air, and Holy together? Also there is some recognition of nations. Certain items can only be used by Ctis or by Ermor so there might be a way to lock the benefit to your nation altho it might take an item that only you can make and use. Also you might consider a national spell that is cheap but only your capital units can cast it. Maybe even create a special mage with no movement.

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Old November 8th, 2009, 11:10 PM
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Default Re: Questions for EA Gondolin Mod

Quote:
Originally Posted by Gandalf Parker View Post
Doesnt luck affect heroes? There are pretenders that increase luck, and units (fortune tellers). Increasing the luck of your nation might help.
I believe the unit luck bonuses only apply to events, and not to the chance for heroes to appear.

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Originally Posted by Gandalf Parker View Post
You could create a site that requires an X mage to enter to get eagles, then try to insure that only your nation can achieve that.
Actually, I don't think that type of site is moddable into a new site. You could possibly achieve the effect by modding an existing site to be the path you wanted and then use unit modding to modify whatever base unit type was summoned (if you wanted it to still be around for other purposes, you'd need to add it back in as a copy.) Not sure off hand if there are any units that are "safe" for that by virtue of not also being recruitable or summonable elsewhere. Note that I haven't tested this approach, and it would depend on the site summoning using unit numbers rather than unit names.

Quote:
Originally Posted by Gandalf Parker View Post
Also there is some recognition of nations. Certain items can only be used by Ctis or by Ermor so there might be a way to lock the benefit to your nation altho it might take an item that only you can make and use.
Actually I don't think those items (the black laurel and the jade mask) are actually restricted in any way. The former just allows additional lictors to be summoned when summoning lictors, and only Ermor can do that. The latter is just restricted to cold-blooded, iirc (it's been reported that e.g. lamia queens can use it.)
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