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Mod Questions for EA Gondolin Mod - .com.unity Forums
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Old November 8th, 2009, 11:10 PM
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Stavis_L Stavis_L is offline
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Default Re: Questions for EA Gondolin Mod

Quote:
Originally Posted by Gandalf Parker View Post
Doesnt luck affect heroes? There are pretenders that increase luck, and units (fortune tellers). Increasing the luck of your nation might help.
I believe the unit luck bonuses only apply to events, and not to the chance for heroes to appear.

Quote:
Originally Posted by Gandalf Parker View Post
You could create a site that requires an X mage to enter to get eagles, then try to insure that only your nation can achieve that.
Actually, I don't think that type of site is moddable into a new site. You could possibly achieve the effect by modding an existing site to be the path you wanted and then use unit modding to modify whatever base unit type was summoned (if you wanted it to still be around for other purposes, you'd need to add it back in as a copy.) Not sure off hand if there are any units that are "safe" for that by virtue of not also being recruitable or summonable elsewhere. Note that I haven't tested this approach, and it would depend on the site summoning using unit numbers rather than unit names.

Quote:
Originally Posted by Gandalf Parker View Post
Also there is some recognition of nations. Certain items can only be used by Ctis or by Ermor so there might be a way to lock the benefit to your nation altho it might take an item that only you can make and use.
Actually I don't think those items (the black laurel and the jade mask) are actually restricted in any way. The former just allows additional lictors to be summoned when summoning lictors, and only Ermor can do that. The latter is just restricted to cold-blooded, iirc (it's been reported that e.g. lamia queens can use it.)
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