|
|
|
 |

June 28th, 2002, 07:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
Quote:
The latest instace was a light cuiser with PD, Cargo (with troops loaded) and boarding parties.
|
If a ship has a cargo bay, it probably falls into the Category of "Transport". Make sure transports have orders to stick with the fleet.
__________________
Things you want:
|

June 29th, 2002, 04:33 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
Quote:
Originally posted by DavidG:
Just tested this again. Started a new game. All default settings. Build a frigte with missles and DUC, put it in a fleet, give fleet don't hurt me orders, attack something, and watch it die.
Is it really just me or is this normal?
|
Could someone please please test out the above?? And tell me if your ship obeyed the fleet orders or ignores them like I've been experiencing. It seems like I'm the only one who has had this happen!!
|

June 29th, 2002, 10:11 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
I have tested it and can confirm it. I have sent a bug report to Aaron.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

June 30th, 2002, 01:36 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
Quote:
Originally posted by [K126]Mephisto:
I have tested it and can confirm it. I have sent a bug report to Aaron.
|
Whew! I was thinking I was the only one.
[ June 30, 2002, 02:10: Message edited by: DavidG ]
|

July 1st, 2002, 01:50 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
Well I just spent 15 minutes on the phone to a friend who called me up asking 'why don't my ships obey their fleet orders?' Is there really only 3 of us that have noticed this?? It just seem like such a huge bug I'm surprised no one else has experienced this. I'm still hoping someone can tell me I've got a setting wrong or something. Has anyone for example managed to have a fleet obey 'don't hurt me orders' in ver 1.67?
|

July 1st, 2002, 03:54 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
David, I can't say I've "noticed" this particular bug, but I have noticed many others from the strategy screen, most involving either the "ram" or "don't get hurt" orders. I think we are fighting some hard code here and our desires on the strategy screen just aren't enough to break through that code.
Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

July 2nd, 2002, 05:11 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Why don\'t ships obey their $@#$@# fleet orders
Quite a few of the default settings in the Strategies are really bad choices. Changing them is one of the first things I do every game.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|