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  #31  
Old November 11th, 2009, 07:53 AM
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Default Re: First Newbie game, let's discuss how we proceed here

About the mods, if you want to try out the "base" game, I'd suggest still enabling worthy heroes, since some nations don't simply have any meaningful heroes (or any heroes at all) made for them in the vanilla, and the mod fixes that.

Usually when people go (plannedly) missing for longer periods of time, it's customary to find a sub (abbreviation of substitute) player for that time period so others don't need to wait for the one guy. On llamaserver this is easily done by changing the email of the turn reciever to the sub and back to the original when the player comes back. On Gandalf's server I suppose the sub needs to know the password for the nation if there is one, which can mess things up since iirc you can't change the password mid-game. But it still works. I'm sure someone might be willing to help out then, and to lessen the impact for the player who's being substituted, the hosting could be turned to 48 or even 72 hours.
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  #32  
Old November 11th, 2009, 08:23 AM

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Default Re: First Newbie game, let's discuss how we proceed here

I would like to join as Mitclan
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  #33  
Old November 11th, 2009, 09:19 AM

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Default Re: First Newbie game, let's discuss how we proceed here

ah, thanks quitti, good to be informed of these things! Should do that then...
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  #34  
Old November 11th, 2009, 09:28 AM
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Default Re: First Newbie game, let's discuss how we proceed here

No problem. Pointing out the obvious thing to others is sometimes useful to those who are not familiar with it
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  #35  
Old November 11th, 2009, 11:34 AM
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Default Re: First Newbie game, let's discuss how we proceed here

I would love to join as Nifleheim, I've been around the game for over a year now but only played about 5-6 mp games, and have yet to do well in any of them
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  #36  
Old November 11th, 2009, 11:47 AM

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Default Re: First Newbie game, let's discuss how we proceed here

I would like to play if you will have me. I'm not exactly a newb but neither are Klepto, GrudgreBringer, or Immaculate as I've played/playing games with all of them before. I've been in 5 MP games and am still in 2 of them. This game is so big I will still feel newbish for a long while yet. Xanatos is totally not a newb.

I prefer CBM 1.6 and I recommend graphs on for a newbie game.

Seeing as Niefelheim is taken I'd really like to play Hinnom or maybe Fomoria, but I'd settle for Argatha... anybody big/tall/scary.
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  #37  
Old November 11th, 2009, 03:34 PM

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Default Re: First Newbie game, let's discuss how we proceed here

I am interested in playing Tir na N'og.
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  #38  
Old November 11th, 2009, 03:44 PM
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Default Re: First Newbie game, let's discuss how we proceed here

Ok about the MODs, I really REALLY want to play without any as it is my first game ever and I would rather see the limitations of the base game first, before I venture into 'modland'.
I would ONLY want to enable 'Worthy Heroes' if this ONLY addresses a weakspot in the game to level out all nations concerning heroes and it leaves all other factors alone. Just for the sake of everyone having reasonably similar chances. So, Quitti if this is the case we can enable that mod, but I really want to keep it at that then, any objections?

Others: welcome, I've added you to the list!
Pyg: Please decide upon which nation you would like to play. Three is too much, obviously.

One question remains:
How does one engage in diplomacy in a game? Are there ways in-game to send messages? How does one register treaties/alliances being made? Does this work in the form of e-mails?
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  #39  
Old November 11th, 2009, 03:48 PM
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Default Re: First Newbie game, let's discuss how we proceed here

I know I voted for CBM, but I'm happy to play without. I'm not fussed one way or the other about worthy heroes. Also, I know this isn't my first MP game, but really I am very much at the newb end of the spectrum

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Originally Posted by Yskonyn View Post
How does one engage in diplomacy in a game? Are there ways in-game to send messages? How does one register treaties/alliances being made? Does this work in the form of e-mails?
There is an in-game message system, but it entails a delay of one turn. Generally people use PMs on this forum for diplomacy, and post to the game thread when required (declaring a public treaty for instance).
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  #40  
Old November 11th, 2009, 05:06 PM
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Default Re: First Newbie game, let's discuss how we proceed here

Quote:
Originally Posted by Yskonyn View Post
I would ONLY want to enable 'Worthy Heroes' if this ONLY addresses a weakspot in the game to level out all nations concerning heroes and it leaves all other factors alone. Just for the sake of everyone having reasonably similar chances. So, Quitti if this is the case we can enable that mod, but I really want to keep it at that then, any objections?
Well, some nations that don't need heroes have them that give them diversity, others who really need them for the diversity then again don't have any. It's not a "must have" mod but I heartily recommend using it. For example, I don't think oceania has any heroes made for them - whereas EA T'ien Ch'i has awesome national hero mages (one of them can be used with little fuzz to cast arcane nexus, and is immortal in addition). Agartha then again has some olms who are basically their easiest way to higher water magic, which isn't a very useful, but is versatility still. They do have national water mages at early age, so they are not lacking in that field either with or without the heroes.

Remember though, the game itself is not 100% (or even 80%) balanced, so other nations simply have better chances of survival against others, heroes or not
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