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Old June 29th, 2002, 03:48 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Population Change Events

The 'effect amount' is the number of population points killed. You'd have to set it to -9600 to be sure of wiping out any planet (A huge plant owned by a race with Adv. Storage Techniques can have 9600 population). Unless you even want to kill all population on a sphereworld. Then you'd have to set it to some unbelievable number. -80000 I guess? Something like that.
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Old June 29th, 2002, 11:14 PM
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Dracus Dracus is offline
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Default Re: Population Change Events

check out my events mod, it is on the gold cd. It has good and bad events.
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Old July 1st, 2002, 03:05 AM

Spuzzum Spuzzum is offline
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Default Re: Population Change Events

I've already checked out the EyeCandy stuff, Dracus. ;-)


To defend my apparent competitiveness: whenever I use a moddable program, I typically like to make my own creations for it, rather using others'.

I'm not aiming to make a replacement, or even just competition -- I'm just making something that I'll use personally, and hoping that other people might like it too. =)

(And remember: just because something has already been done, doesn't mean it has been done in a certain way! My events ought to do things differently -- my writing style itself is different.)


SJ: For reference, you use " " (sans quotation marks). I know you're aware of it, but other people might misinterpret it. ;-)

[ July 01, 2002, 02:09: Message edited by: Spuzzum ]
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