.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 29th, 2002, 01:59 AM

Spuzzum Spuzzum is offline
Private
 
Join Date: Jun 2002
Location: Coquitlam, B.C., Canada
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Spuzzum is on a distinguished road
Default Population Change Events

Hullo... first post around here. ;-)

Anyway, I was wondering about the Population Change event type. I recently created a bunch of asteroid-related phenomena (I'm intending to make an events mod that contains hundreds of different events (I should mention that I'll still preserve the ratio of good events to bad ones, though I may actually decide to make more bad ones just to make that racial trait more effective)). I haven't tested it out in the game just yet, but I'm curious about the population change:

Type := Planet - Population Change
Severity := High
Effect Amount := -1000
Message To := Owner
Num Messages := 1
Message Title 1 := Asteroid Catastrophe!
Message 1 := The asteroid headed toward [%PlanetName] has caused a disaster of epic proportion! Attempts to destroy the asteroid broke it into dozens of large fragments; these fragments impacted every landmass on the planet. All [%ActualAmount]M people were killed almost instantly.
Picture := DetectProblem
Time Till Completion := 10
Num Start Messages := 1
Start Message Title 1 := Stray Asteroid
Start Message 1 := [%PlanetName] in the [%SystemName] system has detected a stray asteroid on a collision course with the planet. At its current velocity, it will arrive in approximately 1 year.

Now, what I'd like to know is fairly simple -- will that -1000 work as a percentage and kill all of the planet's population (which is what I intend) or will it only kill 1000 million of them (which is, logically, not what I intended =) )?

(What I don't like about this event is that it won't destroy the facilities as well (before you offer the suggestion, however, I don't want to actually destroy the entire planet). I'd love it if events could have multiple effects, but I'd better not get ahead of myself here.)

(Hrm, this forum doesn't support extra line-breaks between lines... I can understand how it could be abused, but I don't understand why it can't be used. Moderators are there for a reason, after all.)

[ June 29, 2002, 01:02: Message edited by: Spuzzum ]
__________________
Life's a beach, and I'm drowning. --Spuzzum

L++>L* GdY $>$+ Fr? C(!) Sd! T? Sf-- A% M++++ MpMN! RV! Pw Fq Nd? Rp++ G Au Mm++(+++)
Reply With Quote
  #2  
Old June 29th, 2002, 04:39 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Population Change Events

The 1000 will probably just kill 1000m people. Just set it to some obscenly large number.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old June 29th, 2002, 06:42 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Population Change Events

Woah, you're right. Even code blocks don't seem to allow the multilines.

You can always put a "& npsp" to have something on the line, allowing you to space it out more.

Test
&nbsp
&nbsp
&nbsp
Test

[ June 29, 2002, 05:45: Message edited by: Suicide Junkie ]
Reply With Quote
  #4  
Old June 29th, 2002, 03:48 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Population Change Events

The 'effect amount' is the number of population points killed. You'd have to set it to -9600 to be sure of wiping out any planet (A huge plant owned by a race with Adv. Storage Techniques can have 9600 population). Unless you even want to kill all population on a sphereworld. Then you'd have to set it to some unbelievable number. -80000 I guess? Something like that.
Reply With Quote
  #5  
Old June 29th, 2002, 11:14 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: Population Change Events

check out my events mod, it is on the gold cd. It has good and bad events.
Reply With Quote
  #6  
Old July 1st, 2002, 03:05 AM

Spuzzum Spuzzum is offline
Private
 
Join Date: Jun 2002
Location: Coquitlam, B.C., Canada
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Spuzzum is on a distinguished road
Default Re: Population Change Events

I've already checked out the EyeCandy stuff, Dracus. ;-)


To defend my apparent competitiveness: whenever I use a moddable program, I typically like to make my own creations for it, rather using others'.

I'm not aiming to make a replacement, or even just competition -- I'm just making something that I'll use personally, and hoping that other people might like it too. =)

(And remember: just because something has already been done, doesn't mean it has been done in a certain way! My events ought to do things differently -- my writing style itself is different.)


SJ: For reference, you use " " (sans quotation marks). I know you're aware of it, but other people might misinterpret it. ;-)

[ July 01, 2002, 02:09: Message edited by: Spuzzum ]
__________________
Life's a beach, and I'm drowning. --Spuzzum

L++>L* GdY $>$+ Fr? C(!) Sd! T? Sf-- A% M++++ MpMN! RV! Pw Fq Nd? Rp++ G Au Mm++(+++)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.