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  #1  
Old November 23rd, 2009, 03:11 PM
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Burnsaber Burnsaber is offline
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Default Re: Nosophoros - The Vampire Lords

If you are talking about rituals that have holy as mainpath, those have not beenworking since version 3.21. Casting one will always crash the game.
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Old November 24th, 2009, 01:12 PM

mehrunes_dagon mehrunes_dagon is offline
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Cool Re: Nosophoros - The Vampire Lords

To Thilock_Dominus: yes, the mod is working alone. And also working with conceptual balance mod:

./combineMods 2 CBcomplete_1.6.dm Nosophoros.dm result

I played 30 turns with no visible problem, except for the following:

Some undeads automagically created on the battlefield by black rose guards killing opponenets disappear. Latest battle report says undead beings 81, killed -33 but i only got extra 15, and total 110 (instead of 81+33=114). And sometimes the mismatch is more. Is this a bug or feature?
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Old November 24th, 2009, 04:14 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Nosophoros - The Vampire Lords

The undead (souless) that is made by Black Rose kills should disappear (most of them) after the battle. But they count as killed when the battle is over. It's feature (or rather a game mechanism)

Note that Dark Summoner's Demonic Blood Spear and Vampire Beast bite (not its claw) do the same. As well if the soulless makes a kill will raise another soulless.

But the soulless are pretty weak to say at least.


You can check the nosophoros wiki (far from finished yet) for more unit features: http://dom3.servegame.com/wiki/Nosophoros
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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