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Old November 23rd, 2009, 06:58 PM
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Cross Cross is offline
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Default Re: Terrain Protection

Quote:
Originally Posted by Kartoffel View Post
I'm guessing rough or forest. Shell holes don't exist at the beginning of the game except for a select few maps.
Come on Kartoffel, 'sharpen up' he virtually spelled it out for you.

But anyway...trees on rough is excellent defensive terrain, but not my first choice for artillery. Trees catch fire, so when I see enemy artillery parked in trees I often target it with counter-battery; because towed guns, and even mortars, can be pain to move.


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Old November 23rd, 2009, 07:25 PM
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Kartoffel Kartoffel is offline
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Default Re: Terrain Protection

Quote:
Originally Posted by Cross View Post
Quote:
Originally Posted by Kartoffel View Post
I'm guessing rough or forest. Shell holes don't exist at the beginning of the game except for a select few maps.
Come on Kartoffel, 'sharpen up' he virtually spelled it out for you.

But anyway...trees on rough is excellent defensive terrain, but not my first choice for artillery. Trees catch fire, so when I see enemy artillery parked in trees I often target it with counter-battery; because towed guns, and even mortars, can be pain to move.
Cross
You make a good point, when defending nonflammable terrain is > than flammable terrain.

When I have the opportunity to dig in on a city grid map, I prefer non-building hexes for this very reason.

Last edited by Kartoffel; November 23rd, 2009 at 07:36 PM..
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Old November 23rd, 2009, 07:34 PM
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Default Re: Terrain Protection

I am thinking you have a spammer here Cross
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