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Old November 25th, 2009, 06:31 PM
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Default Re: Mod Question

Quote:
Originally Posted by 21sec View Post
I've been thinking about modifying the game slightly and adjusting everything (speed, weapons) to reflect 250m hexes. Anyway, I'm just not sure about the accuracy rating on the weapons tab. I know I have divide ranges by 5, but I just don't have a good grasp of how accuracy really works in game. Can anybody shed light on the topic?
And the artillery would totally ignore your idea as well, with 81mm mortars then suppressing half a kilometre. Infantry leaders with no radio would have "voice" control of teams 750m or so away, etc. What would you then do with regards to off-map arty, which starts at 200 hex range?. How about stacking - if a hex is 250m, why should a 4 man team in the hex add a point to a passing tank platoon's move cost?.

Basically - changing things does not work, whether trying to make it a 250m hex or a 10m one. The game system is built on 50 metre hexes.

Andy
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