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  #1  
Old November 27th, 2009, 05:28 AM
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Default Re: A favor...

The way sensors work now in SE V is pretty much what I want. And on my four years old computer I don't have more than 3-4 seconds at maximum for a system display with several hundreds ships. At least in Kwok's Balance Mod the AI can handle the limited sensor range quite well. I just play at the moment a SE V game where the AI surprised me with a fleet attack, that would not have been a surprise if I could see all of the systems I have at least one ship/unit/colony in it.
The best solution would be to make this an option in the game setup.

And Gandalf, I think the aim of this topic created by Shrapnel was just to get as many ideas as possible. Which of them they use/realize is of course completely their decision. But if they want to sell the game it might need a little bit more than "a few fixes and easy expansions" IMO.
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Old November 27th, 2009, 02:17 PM
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Default Re: A favor...

That's a good example Q and I see what your talking about. But do you really think that you could hide a sizable fleet within a system without some notice or residual traces of it being there? I think you could probably see them with the Hubble Telescope if it were positioned to view that system. Maybe a small squadren or patrol but not a full battle fleet.

GP, you are right! But Tim asked for ideas and to NOT post them, would be a grave sin against humanity and the whole gaming community!!!
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Old November 27th, 2009, 02:29 PM
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Default Re: A favor...

Definetly post. Im not saying not to.
Just wanted to separate the deeep discussions from what originally felt like quicky "what do we absolutely have to include" suggestions. Splitting it allows everything to go into a "keeper" file for different releases.

The deep changes are cool. I just didnt want it to add years to a release. And Im including my own suggestions in that. I suppose that others would have just said something like "thats never going to happen" (and probably gotten less comment on it)
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