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Astral magic seems overpowered - .com.unity Forums
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Old November 27th, 2009, 05:25 PM
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Default Re: Astral magic seems overpowered

Quote:
Originally Posted by HoneyBadger View Post
I also feel that Holy magic should be a fully realized path of it's own, instead of a tiny group of mostly redundant spells, and that it should be combineable with the Elemental paths--and only the Elemental paths--to make up for their straightforwardness and Late Game deficiencies.
Sounds a bit like the Holy War mod to me...
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