.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 29th, 2009, 06:13 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Modding shortlist

That's a way, but can you disable something already in the game? and don't you get errors?
Also it would be nice to be able to disable nations(so random would be like semirandom) and schools(games without conjuration)
Disabled spells would not appear on laboratory, so some spells could be disabled to "raise" spell cap.
Imho it is agood idea
__________________
Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

Emo worm's summons
Prydain, deathborn kingdom
Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic

Last edited by Swan; November 29th, 2009 at 06:21 PM..
Reply With Quote
  #2  
Old November 29th, 2009, 07:11 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Modding shortlist

Yes you can make changes in mid game.
And as for disabling nations I would prefer they fix the commands they already have for that.

Not that I think any major changes are going to occur in Dom3 now, but I would be more interested in your idea if you added a timer factor to it. How about...
#enable 0 (off)
#enable -10 (enable up to turn 10)
#enable 20- (enable at turn 20 and thereafter)
#enable 5-10 (enable at turn 5 thru turn 10)
and a default of ON so that an enable command is not necessary for each thing done in a mod file.

That would be a nice addition to the (broken) Scenario features
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.