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  #1  
Old December 2nd, 2009, 07:31 AM

Denis_469 Denis_469 is offline
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Default Re: Questions about soviet artillery and other in game

Quote:
Originally Posted by Marek_Tucan View Post
Just to address some points:
3) Hard to judge anything from these videos, for example the first one looks more like the left track was hit, and definitely there is no way to judge post-penetration effects - but there seems to be no fire. It might have been a mission kill, in case of penetration the driver would prolly have a bad bad day. But you can easily have this result in SP by combining "bonus penetration" and damage to vehicle - in fact in SP it would be likely to result in total kill.
4) Re. T-95, to my knowledge it did not exceed the same stadium as Black Eagle turret - IOW mockup. Atleast so far.
6+7) Heavy AA guns are not and will not be there, as they work different than light AAA and there's no way how to make them fire long-range barrages.
10) 305mm howitzer is a niche weapon and there is only so much space, esp. in Russian OOB, so choose which weapon to delete. And given that deleting any weapon might well mess up scenarios, Not Gonna Happen.
Sorry, my english not good:
1) M1A2 after hit in front hull smoking from turret
M1A2 after hit in turret not kill people with RPG-29. You can see where people stay. If M1A2 not destroy so people was killing.
2) about new tank - see foto please...
Tank with working turret. Testing tank with 6 cats, not 7 cats.
3) about russian OOB - I hope, that autors made OOB more then 999 units.
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  #2  
Old December 2nd, 2009, 08:57 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Questions about soviet artillery and other in game

1) I see rather much dust kicked up by the explosion billowing all over the place, does not seem like smoke to me. Not returning fire might have something to do with a) assessing damage (if there was any - as I said, if it penetrated, driver was most likely injured - either him, or someone else in the path of the jet), b) vicinity of civvies in the field of fire, c) not seeing where to return fire.
2) Did not lok at pics at first, my bad - the vehicle on pics is not T-95, but Black Eagle demonstrator - as was lately revealed, a mockup (not that hard to make it rotate) - without gun (with only mockup 125mm or 135mm), without armor etc. Just a sales stunt that failed - T-90 gets customers, nobody was willing to pay the development of this beast.
3) The problem lies not only with unit slots, but also with weapon slots.

Of course the solution is simple - try making your own OOB11 It's not that hard, if you do not try to rearrange it completely, with moving units and formations It is true that you can possibly reduce say number of 100mm and 125mm guns to gain some space, but only at cost of messing up scenarios.
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Old December 2nd, 2009, 09:19 AM

Denis_469 Denis_469 is offline
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Default Re: Questions about soviet artillery and other in game

Well, I hope, that I made it...
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Old December 2nd, 2009, 11:56 AM
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Marcello Marcello is offline
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Default Re: Questions about soviet artillery and other in game

Quote:
M1A2 after hit in front hull smoking from turret
I don't see any smoke coming from the turret hatches once the dust and explosion smoke are cleared, nor there is any picture of the aftermath to show what happened to that vehicle.
For all that we know it it may not even have immobilized it. There is simply not enough info to make a call and given it is propaganda the proverbial pinch of salts need to apply.

Quote:
soviet anti-tank gun MT-12R not have right data. This gun have radar FC system
There has been a fair amount of debate about the radar unit on the MT-12 being little more than an all weather radar rangefinder or being actually useful for target acquisition as well. If the source is correct then it is a capable and likely cost effective system, though I would suspect that target classification would leave something to be desired compared to a thermal sight.


Quote:
6) in game is abscent total soviet 100mm AA gun
7) in game is abscent total soviet 130mm AA gun
As a policy heavy antiaircraft guns like the above are not present in the game as anti-air units. The only ones available, such as 85mm KS-12 in some OOBs, are classed as antitank guns.
This because in the anti-air mode they would be used to shoot at level bombers, which are used very sparingly in the game.
If you check the the others OOB you will see the various 90mm, 3.7 Inch QF etc. aren't available either.
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  #5  
Old December 2nd, 2009, 01:42 PM

Denis_469 Denis_469 is offline
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Default Re: Questions about soviet artillery and other in game

About MT-12R - it's site developers gun radar. And about classification - not need. Smoking forward gun smoke with not see visual and thermal and fire through smoke in all targets what was find.
About 100mm and 130mm AA guns - I understand.
About M1A2 - I not hope see anyone other. All like western propaganda and refuse facts... as usually.
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