.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2009, 09:52 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Overlords - Game Thread. (playing)

Nah, he's 2 forts away, including capturing an overlord's capital. So long as the overlords are not all asleep that's still a long way off.
Reply With Quote
  #2  
Old December 3rd, 2009, 11:15 AM
LupusFatalis's Avatar

LupusFatalis LupusFatalis is offline
Corporal
 
Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
LupusFatalis is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

Yeeeesh, everyone is so suspicious of the newbiest newb here! I'm sure Caelum, Man, and TC would agree: I've just been leveraging the power behind those wonderful little shifters--How long can that possibly be effective?
Reply With Quote
  #3  
Old December 3rd, 2009, 08:26 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

Quote:
Originally Posted by Baalz View Post
Nah, he's 2 forts away, including capturing an overlord's capital. So long as the overlords are not all asleep that's still a long way off.
Ashdod is far from alseep, and we watch with interest the gathering of capitols. Should we need to, we can intervene in any overlord cap in danger with unholy might.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #4  
Old December 4th, 2009, 01:08 AM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

200defense on one fort 1000defense on the other


I have 2scouts viewing your area.... but even if my guesses about your troop formations are wrong you could still win in 8-9stales of every other player...


you aren't winning by that much, or doing that well... it's just that this game has the lowest victory conditions of any game I've ever played by about 300% thats why you're so close...


I think that even if EVERYOTHER player except me and you were to stale for 10turns I'd at least have a chance of stopping your victory and even if I failed I'd like to try.... (I really like this concept of ultra low victory conditions and forcing people to teleport to stop a victory makes dom3 less boring)



The point of this discussion is the victory conditions are very odd and I'm not sure everyone is clear on what they are! To illustrate my point... I am still not sure of the victory conditions!!!! rdonj has not cleared stated if you would even win under the circumstances.... it's possible that taking an overlords capital disqualifies you from getting credit from that overlords noncapital fort... or vica versa....


that point of unclarity is the entire reason I bring this up... no one is intending to quit... but the victory conditions are odd, and the victory points are incorrectly appearing on the map... I just want myself and everyone else to know for sure what the victory conditions are... because if no one knew what they were... then the victory IF it ever happens might come as a surprise...


If you truly are a new player as you claim... I would bet on you failing...

Also yes I do appear to be doing fairly well, although I am confident that baalz, atul, or ling could easily defeat me should they concentrate their mental prowess on doing so... I've been telling everyone I talk to I'm sure I'll lose not because I'm trying to "distract" anyone but... because it's common knowledge that eriu is a house early on but totally crap in the lategame


still turns to victory against all opponents staling is the fairest metric of closeness to victory i can imagine feel free to suggest a better one
Reply With Quote
  #5  
Old December 4th, 2009, 02:20 AM
LupusFatalis's Avatar

LupusFatalis LupusFatalis is offline
Corporal
 
Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
LupusFatalis is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

The victory conditions are stated clearly, or maybe I'm mistaken:
Normal: Must hold 5 Castles (4 of them must be capitals, 1 must be an overlord fort) at the same time for 3 consecutive turns.
Overlord (Option A): Given all other overlords are dead, he must hold 5 Capitals at the same time for 3 consecutive turns.
Overlord (Option B): Must hold 10 Capitals at the same time for 3 consecutive turns.

Consider this "metric" of yours is: Lets say a minimum of 7 turns with 0 resistance. That is to say if I played by myself 7/(33+7) or 17.5% of the game. Or perhaps we should look at it as 40/33, i.e. if I had ~21% more turns than everyone else. That's a pretty significant handicap.
Reply With Quote
  #6  
Old December 4th, 2009, 05:23 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

I did start with the intention of making victory conditions pretty obtainable. I have the feeling if I do start another overlords game I'm going to have to make them even lower. I'm starting to think they may be just a little bit too high. Maybe not, it depends on how much the rules do or do not change.

I guess my wording in the OP may be a little imprecise. All the victory conditions lupus pointed out are correct. For a normal, taking one of the overlord starting forts counts as a capitol (you're right, this really was not clear). Yes, this means that you can take an overlord's capitol and one of his starting forts and it will count as two capitols as far as victory conditions are concerned. However, for an overlord the starting forts of other overlords do not count (aside from the capitol). Does that answer your questions?

Hopefully this is early enough in that, now that it's clarified, there won't be some sort of scandal someone wins with two forts from the same overlord.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #7  
Old December 4th, 2009, 11:21 AM

LumenPlacidum LumenPlacidum is offline
Sergeant
 
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
LumenPlacidum is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

Every one of an overlord's forts counts as a capitol?! Holy crap, victory is pretty close for a number of people then.

If you do continue in this line of games, there needs to be more of an incentive for normal players to not just team up against an overlord. Starting with some extra territory is valuable, but the restrictions on attacking prevent overlords from being able to fight on multiple fronts. As it is, overlords are pretty powerful, but they can't address the problem of alliances of enemies. Perhaps if overlords had something that they could give to normals at no cost to themselves, that would help the normals. It would encourage people to work to become the overlord's "favored" minion, and betrayal would strip that benefit.
Reply With Quote
  #8  
Old December 4th, 2009, 02:14 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

LupusFatalis Pmed me with this.

Quote:
An overlord's capital counts as either an overlord starting fort or a capital, but not both at the same time. Non-capital overlord forts do not count toward the capital count. That is to say the most possible castle quantity (toward victory) that can be obtained from a single overlord is 2.

That is that correct, no? If so post it so we don't have to hear any more nonsense on victory conditions, hehe.
Okay, here we go.

IF YOU ARE AN OVERLORD: Those extra starting forts you had do not mean anything to you, they are just a perk of being an overlord. They contribute nothing to YOUR victory conditions.

IF YOU ARE NOT AN OVERLORD: The extra forts that overlords STARTED with count as capitols as far as your victory conditions are concerned. Forts they built after the start mean nothing to you and have no more value than any other fort. A fort only counts ONCE, whether it is a capitol or a non-cap starting fort, it is never worth more than one victory point. And finally, all forts that an overlord started with are worth one vp to any normal who captures them. That is to say, if you own an overlord's capitol and both forts he started with, combined they are worth 3 VPs.


Lumen: I think I've already said this before, but if I start another overlords-themed game in the future I am almost certainly lifting restrictions on how overlords are permitted to attack, because at present I think they are too vulnerable to certain situations and they can be put into positions where they can be stuck fighting someone for an incredibly long period of time when they could just roll over and crush them in their sleep. I'd like to change that.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.