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EA Atlantis - Bad*ss Battletoads - .com.unity Forums
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Old December 7th, 2009, 02:38 AM

Micah Micah is offline
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Default Re: EA Atlantis - Bad*ss Battletoads

There are no F2+ E4 or W4 sites in the water, so I'm not missing any F sites by searching at F1, so my fire gem opinion is well-enough informed based on my site distribution in games, not failed searches. Good try though ;-) Over a third of BKs come with E3/W3. And I'll reiterate that waiting for conj 4 to search outweighs the ability to use a motd over the kings.

I also haven't examined the discounts on the ether gate spell, what is it down to? If it's 60 or less that makes it competitive, 70 is pushing it though, IMO. MotD + cap/coin/ring can gateway, so that's not a great kicker...add a couple of command items to his hand slots to cover his command limit deficiency and he can gate in a respectable force.

While it's true that your ether lord can provide awesome mobile battle pain you're gambling a lot on your opponent not getting a successful duel off. Having your keystone support mage vaporized is a Problem, as darkness drops when he dies and your will of the fates never gets cast. Some spectres with flying boots can fill a similar niche (less awesomely, granted) with a lot less risk, with stealth and flight making up for the teleporting loss.

The ether lords and globals are all situationally useful, of course, but I don't think they merit inclusion in the guide without bringing up that caveat, since I think it's going to come up more often than not, and the risks might not be very evident to a newer player.
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