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  #1  
Old December 10th, 2009, 02:45 AM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

No changes are set in stone yet. I do like some of squirrel's ideas, though not necessarily all of them. I am pretty much planning on putting everything up to a vote (when the game is over or nearly there). I am against certain core changes to the concept myself but I will present all suggestions for review.
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Old December 10th, 2009, 03:21 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Overlords - Game Thread. (playing)

I'm fine with relaxing the overlords' restrictions after 4 turns. Gives us some time to consider how to counter what might happen then.

The vassal concept is, I think a fine idea for a similar-but-different style of game. Personally, I think it would be fun to have a way to force your way into vassalage as a normal nation (such as by defeating and consuming a vassal someone already has). Of course, this opens the door to a liege lord conspiring with an extra party to remove one of his vassals in favor of a new one, which could be a problem. However, since the new vassal doesn't have to (and *can't*) be declared until the previous one is dead, there's always the possibility that they are going to declare for someone ELSE after having destroyed that nation.

Basically, each overlord is able to have 2 vassals. They cannot take on a new vassal if a previous one is killed off. Except, that the player who kills off a previous vassal has the option to declare HIMSELF the new vassal of the overlord, or to allow that vassal slot to close permanently on the overlord. Of course, there would have to be some way of determining who it was who actually killed the vassal state, in cases where it's not obvious or there were multiple attackers.

Seems like it would open the door for a variety of political maneuvers and decision-making.
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