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  #1  
Old July 1st, 2002, 08:02 PM
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Default Re: problem with "repeat orders" command

I think the program is setup to avoid an "endless loop" situation with the AI players.

I do find it frustrating.
For example, Lay SAT order cannot be given if there are none in cargo. Lay order is cleared if SAT cargo drops to zero.

You can easily carry more mines than can be laid. It is easier to manage repeat orders with mine layers.
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  #2  
Old July 1st, 2002, 08:28 PM
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Default Re: problem with "repeat orders" command

if its within one turns travel, maybe you can give orders for two or three trips before hitting the repeat button?
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Old July 2nd, 2002, 03:47 AM

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Default Re: problem with "repeat orders" command

No you can't--that's just it. You see the repeat button flash live for a fraction of a second but you certainly have no time to select it. Everything's pretty much instantaneous.

Quote:
Originally posted by Puke:
if its within one turns travel, maybe you can give orders for two or three trips before hitting the repeat button?
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Old July 2nd, 2002, 09:09 AM
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Default Re: problem with "repeat orders" command

eh, you must be playing turn based. in a simultanious game in Version 1.49 you can set a repeat order for anything. it can be a single move order thats only one square away, and then you can repeat it. it can be a load cargo and a drop cargo that are within a single turns move. anything.

honestly, i have not played a turn based game since the Last scenario (dronewars) that i tried, so i guess i cant give you very good advice. other than that you may have found a bug / limitation in the way the game works. try simultanious, you might like it better anyway.
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Old July 3rd, 2002, 01:39 AM
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Default Re: problem with "repeat orders" command

You give the order, and the ships immediately follows it. The order is complete, and dissapears from the order queue. There is then nothing to repeat!

Just move the ship around until it has zero MP.
Then give the orders and press repeat.

You will lose some time if the first destination is less than 1 turn away.
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat.
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Old July 2nd, 2002, 05:55 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: problem with "repeat orders" command

Yeah, SE IV seems to have been designed primarily to be simultaneous move. The turn-based mode is a 'carry-over' or relic of previous Versions. I think this is one of the reasons that the AI has so much trouble. It's designed for simultaneous move mode and is 'thinking' in those terms even in a turn-based game.
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Old July 2nd, 2002, 10:39 PM

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Default Re: problem with "repeat orders" command

Yeah, of course I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one. I just wondered if I was missing some other obvious solution.

Quote:
Originally posted by Suicide Junkie:
You give the order, and the ships immediately follows it. The order is complete, and dissapears from the order queue. There is then nothing to repeat!

Just move the ship around until it has zero MP.
Then give the orders and press repeat.

You will lose some time if the first destination is less than 1 turn away.
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat.
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