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  #1  
Old December 12th, 2009, 03:05 PM
Squirrelloid Squirrelloid is offline
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Default Re: Overlords 2 concept thread

1 normal working with 1 overlord misses the point of the game, which is supposed to be Overlords forming coalitions of normals. As I understand it, the game should look something like the Cold War. Overlords are superpowers who use satellite states to fight proxy wars against other superpowers.

The only acceptable and playable alternatives on attacks I can see are the following:
(1) Overlord attacks are effectively uncapped, possibly with effort (forge item for a reasonable cost, etc..)
(2) Overlords and Normals are equally capped in attacks against the other.
(3) Overlords can only attack other Overlords and Indies. Normals can only attack other Normals and Indies. This probably makes the game very uninteresting.

Anything else creates a game-losing asymmetry in the attack capability of one side against the other. Of course, 2 permits asymmetry to be created by coalition, which is still a problem.

Perhaps Overlords cannot attack normals and normals cannot attack overlords unless the normal in question is formally allied (vassal) with an overlord.

Or maybe normals can only attack an overlord if they are formally allied with another overlord, and overlords can only attack normals who attack them (no limits), defined as: having had a province they held the previous turn (both attacking the same indie doesn't count) attacked by a normal (not discovering a spy) and the granted ability to attack persists until peace has been formally concluded and announced in channel.
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  #2  
Old December 13th, 2009, 04:31 AM

namad namad is offline
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Default Re: Overlords 2 concept thread

you know what might work better at accomplishing your goals? instead of making wars involving overlords more fair why not just make them even less likely to occur? the problem we had was that coalitions of normals were possible and powerful and obliterate overlords.... solution? A) let overlords fight back B) make overlords less desirable to attack in the first place

here is a summary of my ideas on the radical idea of: give the overlords EVEN LESS freedom to attack....


make it so an overlord cannot attack any province belonging to anyone who has not yet attacked a province of theirs...


but let the overlords start with like 10forts 10labs 1temple and like 4magical sites in every province (while leaving global % low at like 20)

... that would accomplish the goal you are suggesting... no normal or even coalition of normals could ever hope to attack an overlord and would never even wish to!

but an overlord could pay normal nations to become vassals and attack enemies of theirs (a vassal could share victory conditions with an overlord in some manner... this would encourage the overlords to give great gifts of gold/gems/items to normals so that the normal might hope to weaken an enemy overlord??)


furthermore if that isn't enough to encourage normals to team up with overlords... you could even just flat out state that the winner of the game is whatever overlord and whatever vassals he has claimed wins (so that a normal literally cannot even try to win)


clearly the specifics of entering into and maintaining and ending vassalships will be key to discuss if an idea like this is to work
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  #3  
Old December 13th, 2009, 11:42 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Overlords 2 concept thread

Quote:
Originally Posted by Squirrelloid View Post
As I understand it, the game should look something like the Cold War.
Quote:
Originally Posted by Squirrelloid View Post
...like the Cold War.
Quote:
Originally Posted by Squirrelloid View Post
...Cold War.
Then one might want to consider that the reason the cold war was like that was because of the whole mutually-assured destruction thing if two atomic superpowers directly fought one another. I don't think there's a way to get that in dominions.
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