Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
How to not die - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old December 14th, 2009, 01:28 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: How to not die

I can vouch for alteration being something Atlantis is going to research anyway. BK thug/SCs are not going to do squat against KotD, even with a good bless (E9N4 no help, even if you give the BK armor + 2x bracers to use the +4 protection 3x). Casting earth meld, numbness, and boil (and Destruction/Ironbane eventually, but not necessary) from behind an infantry screen will kill KotDs. Alteration is your go to school for UW combat.

Construction 4 will get you wavebreaker, which replaces the need to actually research friendly currents. Its a priority (and Enchantment isn't a very good school for you anyway until you can get some serious research done). I'd get at least Alt 2 first, however. (You can also make staves of numbness to give to non-mage commanders so your mages can cast the important stuff - like earth meld.)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.