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December 17th, 2009, 04:05 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Questions on unit classes for Andy/Don
Quote:
Originally Posted by Suhiir
To the best of my knowledge "real" Scout/Sniper teams never carried the M16/M203 regularly.
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AFAIR (too lazy to dig into FMs now) the SBCT sniper teams are supposed to have:
-Sniper with M24
-Spotter with M4
-Grenadier with M4/M203
Some other "sniper" thoughts (some totally insane, some less so, you be the judge) for those who want to mod them:
-if you want to distinguish between "Marksmen" and "snipers", get the marksmen to separate class without sniper bonus (say mech support squad or whatever). If you want to save space in OOB, you may also get all snipers as "Para sniper" - they will cost a tad more due to para qualification but then Snipers are expensive anyway and you'll need only one set of snipers.
-If you want a say two-man sniper team with just 1 sniper rifle... You can change the rifle to class 2 and leave it as primary. Thus there would be only one gun fired while keeping the advantage of primary weapon and more people.
-another idea: for suppression, give the sniper rifle a larger warhead (4) while leaving kill on low - after all sniper's main effect is suppressing the enemy (in conventional warfare anyway).
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December 17th, 2009, 12:27 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Questions on unit classes for Andy/Don
Quote:
Originally Posted by Marek_Tucan
Quote:
Originally Posted by Suhiir
To the best of my knowledge "real" Scout/Sniper teams never carried the M16/M203 regularly.
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AFAIR (too lazy to dig into FMs now) the SBCT sniper teams are supposed to have:
-Sniper with M24
-Spotter with M4
-Grenadier with M4/M203
Some other "sniper" thoughts (some totally insane, some less so, you be the judge) for those who want to mod them:
-if you want to distinguish between "Marksmen" and "snipers", get the marksmen to separate class without sniper bonus (say mech support squad or whatever). If you want to save space in OOB, you may also get all snipers as "Para sniper" - they will cost a tad more due to para qualification but then Snipers are expensive anyway and you'll need only one set of snipers.
-If you want a say two-man sniper team with just 1 sniper rifle... You can change the rifle to class 2 and leave it as primary. Thus there would be only one gun fired while keeping the advantage of primary weapon and more people.
-another idea: for suppression, give the sniper rifle a larger warhead (4) while leaving kill on low - after all sniper's main effect is suppressing the enemy (in conventional warfare anyway).
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I presume you're talking about the US Army.
The USMC has never used the M-24 as a primary sniper weapon.
Also they're 2-man teams not 3.
I originally did have the "marksmen" set as size 0, 1-man, infantry class units with a marksman (20 acc, 13 range) rifle rather then a standard sniper rifle (which I've changed to 18 range - and will no doubt get a LOT of "comments" on, but we'll save that for another day). But the replies here have made me rethink and classify then as sniper class units, still with the less capable marksman rifle tho.
Your other suggestions are certainly worth kicking around.
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December 17th, 2009, 12:44 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Questions on unit classes for Andy/Don
Remember - the sniper class gets some benefits when in cover or dug in against direct fire, that infantry do not get (unless being targeted by another sniper, or an H/MMG team). And the sniper is better than regular infantry for shooting grunts when they are dug in/in a trench at > 100 yds.
The AI also knows to hold back sniper classes a little bit to do ranged shooting stuff - if given some 1 man size 0 "pseudo sniper" grunts, it will try to close with them like normal infantry, trying for a (brief) bayonet fight.
So replacing your marksman type with an ordinary infantry class (even if size 0 and 1 man) will have possibly unexpected side effects, though it will be cheaper. (The CC adds extra cost to the sniper classes because of their innate abilities).
Andy
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December 17th, 2009, 03:42 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Questions on unit classes for Andy/Don
Quote:
Originally Posted by Mobhack
Remember - the sniper class gets some benefits when in cover or dug in against direct fire, that infantry do not get (unless being targeted by another sniper, or an H/MMG team). And the sniper is better than regular infantry for shooting grunts when they are dug in/in a trench at > 100 yds.
The AI also knows to hold back sniper classes a little bit to do ranged shooting stuff - if given some 1 man size 0 "pseudo sniper" grunts, it will try to close with them like normal infantry, trying for a (brief) bayonet fight.
So replacing your marksman type with an ordinary infantry class (even if size 0 and 1 man) will have possibly unexpected side effects, though it will be cheaper. (The CC adds extra cost to the sniper classes because of their innate abilities).
Andy
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Once again IOU !
This is exactly the sort of info I needed.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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